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World of Warcraft Video Explores Why Vanilla Dungeons Were So Long

Posted by Poorna Shankar on Jan 03, 2020  | Comments

World of Warcraft Video Explores Why Vanilla Dungeons Were So Long - MMORPG.com

A new video explores why the dungeons of vanilla World of Warcraft were so long.

The reason, it turns out, was because developers thought that players would only run through them once. YouTuber hirumaredx provides additional context and history behind dungeons before World of Warcraft hit.

He explains that previous MMOs, like Everquest, didn’t have instanced dungeons. This meant that pretty much every dungeon was an open-world boss. This meant that only the hardcore players would actually do dungeons.

The video is a pretty insightful look into game design behind World of Warcraft, so take a look below.

Ta, MassivelyOP.

Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.
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