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Blizzard Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 11/23/04)  | Pub:Blizzard Entertainment
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The Evolution of Raiding

Posted by Jon Wood on Oct 22, 2009  | Comments

The Evolution of Raiding - World of Warcraft Correspondent Siji Ibikunle wrties this look at the evolution of the raiding system in Blizzard's hit game.

No matter what you think about World of Warcraft, few can deny that it is an immersive MMO experience that manages to cover the many aspects of the genre with a level of polish that one would be hard pressed to find elsewhere in one package. Whether you are into PVE, PVP, or RP, you can find it all in WoW at a level that few games are capable of reaching (although, some RPers would adamantly argue that the lack of a housing system is one of the great pitfalls of the game that is yet to be rectified). However, my favorite aspect of the game is PVE; and, further still, raiding. There is nothing like getting together with 9 or 24 guildies - or maybe even a PUG if you are desperate or not willing to be tied down - and downing the great, big baddies that the game has to offer.

Read The Evolution of Raiding.

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