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MMORPG | Setting:Fantasy | Status:Final  (rel 11/23/04)  | Pub:Blizzard Entertainment
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Re-tuning the Early Leveling Experience

Posted by Suzie Ford on May 25, 2016  | Comments

Re-tuning the Early Leveling Experience -

Blizzard devs have posted a short note in this week's hotfix update to World of Warcraft. In it, they explain that the 1-20 "low level" experience has been gradually being tuned over the last couple of weeks that add some modern conveniences to the earliest levels of the game and that the pace of combat has been adjusted.

  • quest bosses are now 'multi-tap' and health scales based on the number of players fighting
  • dynamic respawn added to ensure enough mobs are available based on the number of players in an area
  • dying in a low-level dungeon will see players respawn at the entrance rather than in a graveyard
  • level 1-10 NPC hit a little harder
  • bonus to out-of-combat health regeneration has been reduced below player level 20
  • player damage reduced primarily in agility and strength based classes up to level 40

According to the blog post, these adjustments are only the beginning of changes to be made throughout the leveling experience in the game. More will be incoming in the future to tune pacing and tuning.

Read the full notice on the World of Warcraft community site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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