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Exterior Level Design Nagrand Style

Posted by Suzie Ford on Oct 27, 2014  | Comments

Exterior Level Design Nagrand Style  - World of Warcraft - MMORPG.com

Blizzard has started a four-part "Artcraft" series that will give World of Warcraft fans an inside look at how the art team creates the exterior environments in and around the Nagrand zone in the upcoming expansion, Warlords of Draenor. Lead Level Designer Julian Morris kicks off today's article with a general look at how the design process is approached.

The level design team is a hybrid of both art and design. We work hand in hand with the quest design team to build the environmental stories that support the content that defines Azeroth’s lands, cultures, and conflicts.

We also work every step of the way with all of the art groups on the Warcraft team. Working with the environment art team, we sculpt and paint the landscapes to create the rich, vibrant settings that form the foundation of the world. Within those spaces we work with the dungeon team, designing and constructing the thousands of camps, towns, settlements, and cities that provide the unique architectural beauty that anchors all of our cultures and creatures to the world. These locations in turn provide the scenes and staging for the finely crafted set dressing—the tables, chairs, books, and more—that our prop art team creates.

Read the rest on the World of Warcraft community site.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom