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Dismantling the Differing Goals Between PvP & PvE in Legion

Posted by Suzie Ford on May 23, 2016  | Comments

Dismantling the Differing Goals Between PvP & PvE in Legion - MMORPG.com

A new 'watercooler' blog article has been posted on the World of Warcraft community site that examines how PvP gear in the upcoming Legion expansion will be changing from the way it has manifested in Warlords of Draenor (and previous expansions). The article begins with a discussion of the history of PvP gear and the underlying philosophy behind the choices devs are making for how gear will become as useful out of PvP as it is PvP experiences.

The primary goals for Legion PvP are:

  • making PvP gear viable in the larger game world (and vice versa)
  • erasing the gear power gap between players -- for instance, a player with a 900 iLevel will only be about 10% stronger than a player at iLevel 800

Now that we’ve limited the power gap gear can create in PvP, we can offer great gear rewards on par with the rest of the game—but now we need to address how it’s rewarded. One of the big changes in Legion is that gear will no longer be delivered through PvP currencies and vendors. Of course, we know a lot of players like the predictable nature of buying gear from vendors. They can select exactly the item they want and never receive an item they don’t want. It sounds like a perfect situation, but it is also an emotionally flat, predictable experience. There is no anticipation about what your reward will be. No exhilaration when you get something you want. No disappointment when you get something you don’t. We want to bring that emotional experience to PvP rewards—while still doing our best to minimize the amount of disappointment you experience.

Read the full post on the World of Warcraft community site.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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