Blizzard Recaps 'Restoring History: Creating WoW Classic' Panel from Blizzcon
The World of Warcraft: Classic panel has wrapped up and the Blizzard team has updated the official site with a lengthy recap of all that was discussed during the hour-long presentation. Readers will learn about the search for the databases, art assets and source code for vanilla and how they used those as the basis for a prototype before turning it into the demo that players have had a chance to try out over this past weekend.
There have been a number of technical hurdles that have been overcome, some by "teaching" the tools to perform tasks for Classic that wouldn't affect the live version.
Other pieces the team has been working hard to restore include:
- classic models and animations
- class systems
- UI and lighting
This is just the beginning. "We have lots of capital city features to look at, such as banks and auction houses. We need to test our dungeons and raids to make sure the bosses' abilities all still work correctly. We need to examine all of our PvP systems."
While we’re using patch 1.12 as our foundation, we also want to make sure we’re providing the journey players will expect. To provide the roadmap for this journey, we have four stages that we plan to integrate into the experience over time:
- Stage 1: Molten Core, Onyxia, Dire Maul, Kazzak, Azurgos
- Stage 2: Blackwing Lair, Battlegrounds and PvP rewards, Zul’Gurub
- Stage 3: Ahn’Qiraj (including opening event), Tier 0.5, Silithus content, Green Dragons
- Stage 4: Naxxramas Raid, Scourge Invasion
These plans are subject to change, but we wanted to provide an inside look at future plans. We look forward to continuing to hear your thoughts as we continue to bring WoW Classic to life.
Check out the full post on the World of Warcraft site.