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MMORPG | Setting:Fantasy | Status:Final  (rel 11/23/04)  | Pub:Blizzard Entertainment
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Anatomy of a Dungeon

Posted by Keith Cross on Nov 12, 2007  | Comments

Anatomy of a Dungeon -

Blizzard has posted an article titled Anatomy of a Dungeon: Utgarde Keep, which takes a look at the design and implementation of a 5 person dungeon in Wrath of the Lich King, the upcoming expansion for World of Warcraft.

Among the cliffs of the Daggercap Bay in the Howling Fjord stands Utgarde Keep, an impervious fortress occupied by the savage and enigmatic vrykul. The ancient stronghold stretches deep into the earth, but thus far no scout from the Alliance or Horde has survived long enough to explore its depths. Long thought to be abandoned, Utgarde has only recently returned to occupation after millennia of disuse. Now the half-giant vrykul pour endlessly from within the keep's battle-scarred walls to assault the nearby settlements.

Fanatically loyal to the still-slumbering King Ymiron, the vrykul seem to live for the thrill of battle. Inside Utgarde, the vicious Dragonflayer clan builds massive weapons of war in ever-burning forges. All of Ingvar's raiders possess tremendous strength and stamina, and a few have also learned to master the arcane arts. Most vrykul magic seems to draw from mysterious runes that even the most experienced magi find unfamiliar. These rune-casters are among the deadliest of all the vrykul, possessing the power to freeze their foes in solid ice and shatter them into a thousand jagged shards.

Read the full article here.

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