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A Deeper Look at PvP Talents, War Mode & the Bounty Hunter Systems

Posted by Suzie Ford on Jun 28, 2018  | Comments

A Deeper Look at PvP Talents, War Mode & the Bounty Hunter Systems - MMORPG.com

The World of Warcraft community site has been updated with a deep dive into a variety of features associated with PvP in the upcoming Battle for Azeroth expansion. Readers will get new information about War Mode, the Bounty Hunter System and get a look at the revamped PvP Talent System.

Updated PvP Talent System

The PvP-only talent system has been streamlined for BfA with talents becoming available to players as they level. Whereas in Legion, there were seven rows of three talents with players able to choose one in each row, in BfA, players will be able to take any three PvP talents out of a "pool" of options. In addition, they will be able to access a CC-breaking talent (similar to the old PvP trinkets).

War Mode

World PvP will be accessible via the War Mode system that can be toggled on or off, but only in Orgrimmar or Stormwind. Regardless of a player's choice, the only other players they will see out in the world will be others who are similarly marked.

Players who opt to be marked for War Mode will receive a boost to XP while leveling up. "When players choose to engage in PvP, the added danger from other players can result in a slight loss in leveling efficiency". The boost to XP gains is designed to offset the diminished "efficiency".

There are a few additional caveats when looking at grouping while in War Mode. If you’re taking part in dungeons or raids while you have it turned on, you will still be able to be summoned by players who do not have it on. Once summoned, you won’t be able to see each other until you have zoned into the instance. When using the Premade Group Finder to search for groups for outdoor activities such as questing or world bosses, you will only see groups containing players who also have War Mode on, unless you return to Orgrimmar or Stormwind to change your status.

The Bounty Hunter System

If a player becomes "infamous" in War Mode after killing a "certain number" of opposite faction players without dying, they are marked as Assassin with an increase to damage and healing by 15%. However, Assassins will show up on the local map, marked for a bounty. Players who kill an Assassin will receive Conquest points and other rewards. Three Assassins can be present on any map at any time.

Air Drops

Every now and again, a flying airship will circle overhead and drop a War Supply Crate. Players can rush to it and battle it out for possession -- think Gurabashi Arena here. Once one faction takes control of the crate, all players in the zone will be able to grab a piece of personal loot.

Dueler's Guild

Do you love 1v1? If so, Dueler's Guild is for you. "Similar to the Brawler's Guild, players can speak with an NPC who will queue  them to take part in a 1v1 duel in the arena". It's a fight to the finish between just two players. Winners will continue on. Losers are booted. The further up the ranks you go, the more Achievements you can earn all the way up to Master of Duels and the Contender title.

Honor Level Changes

Every PvP activity rewards players with Honor that accumulates and allows players to gain Honor Levels. As these levels increase, players can earn pets, mounts, toys, titles and more.

Want more details? Head to the World of Warcraft site to check it out.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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