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World of Warcraft Articles

World of Warcraft Dragonflight Interview: Story and Lore With Steve Danuser And Maria Hamilton

Earlier this week, Robin had the opportunity to participate in an interview with the Narrative Director for World of Warcraft, Steve Danuser, and Lead Quest Designer, Maria Hamilton. We had a great conversation about how things currently sit narratively, hints about what's to come, and some interesting insights on their choices with quest flow and types of quests in Dragonflight. There's a lot of ground to cover, so let's jump right in!

World of Warcraft: Wrath of the Lich King Developer Interview

In preparation for the official launch of World of Warcraft Wrath of the Lich King Classic, I had the opportunity to participate in an interview with Brian Birmingham and Ana Resendez. They are both Lead Software Engineers on WoW Wrath of the Lich King Classic. There were a lot of topics covered during this interview, but here are some of the highlights.

Wrath of the Lich King Classic Round Table Interview

Earlier this week, the future of both retail and Classic WoW was revealed. We had the chance to sit down with the World of Warcraft team to chat Wrath of the Lich King Classic.

World of Warcraft Dragonflight Interview - Talking Dragons, Flying and More

Following the reveal of the new Dragonflight expansion, I had the opportunity to discuss some topics further with Associate Art Director Tina Wang and Senior Game Designer (Content) Jackie Wiley. We delved into many different topics, from what we'll experience in the Dragon Isles to tapping into some of the systems revamps. So, let's jump in and get to it!

World of Warcraft: The Burning Crusade Classic's Beta Level Cap Is Now Increased To 70, Opening Up Heroic Dungeons For Testing

The World of Warcraft: The Burning Crusade Classic's beta is ongoing and players can now start to level their toons up to 70, opening up even more content to test before the expansion launches fully later this year.

BlizzConline 2021: World of Warcraft: The Burning Crusade Classic Developer Interview

Robin recently sat down with Executive Producer John Hight and Technical Lead Brian Birmingham for World of Warcraft Classic to talk The Burning Crusade during this year's Blizzcon.

BlizzConline 2021: World of Warcraft: Shadowlands Developer Interview

Robin had a chance to go on the record with Warcraft's Ion Hazzikostas and Ely Cannon this weekend during BlizzConline, talking Kothria, Torghast, and Anduin's fate in Shadowlands.

New Official World of Warcraft Book Explores Kalimdor

There's a new World of Warcraft book in the works by Blizzard taking a look at Kalimdor.

BlizzCon 2019 - World of Warcraft Shadowlands Interview

At BlizzCon 2019 this past weekend, we had a chance to interview World of Warcraft's Patrick Magruder and Michael Biden, asking them about the upcoming Shadowlands expansion of the venerable MMO.

New World of Warcraft 8.2 Info: Tyrande, Sylvanas, Customization, OH MY!

As a result of the widely known information about World of Warcraft: Rise of Azshara v8.2, last week’s interview during the media summit was a bit tricky. However, WoW’s Lead Encounter Designer Morgan Day and Senior Game Producer Shani Edwards had new things to offer around a few very particular portions of 8.2.

Warcraft at 25 - Memories & Stories

Last week, I had the opportunity to head out to Irvine, California to participate in a media event to outline some of the first details about the Warcraft celebration. I had the privilege to speak with Principal Software Engineer Bob Fitch and Senior Vice President Chris Sigaty. While both have lofty titles today, each was crucial to the development of the RTS series. Bob came to Blizzard in 1992 and Chris in 1996. With each having such a long history with Warcraft, the stories they told of the early days are absolutely the coolest gems of company lore.

WoW Classic Interview: Release Date & Preserving a Legend

On a partly cloudy day in Irvine, California last week, I had the chance to learn a lot more about World of Warcraft Classic, the game that is on many of our community members’ lips these days. Classic hearkens back to an earlier time in MMOs, a time in the genre’s earliest days where the play was the tool to building communities and relationships with others around the world. With the release of WoW Classic this summer, Blizzard is looking to bring back, not only memories of the way the game played in its infancy, but also to bring back the sense of community.

World of Warcraft: Meet Executive Producer John Hight

We had the opportunity to chat with World of Warcraft’s Executive Producer John Hight who has been with the team since 2016. We wanted to learn more about his background and his work on WoW. Read our exclusive interview.

World of Warcraft BlizzCon Interview - OMG All the WoW Things!

There’s so much on the horizon for World of Warcraft players it’s almost daunting. With the 8.1 Tides of Vengance set to go live December 11-13 it’s time to start looking ahead to what’s next for WoW. After the What’s Next in World of Warcraft panel I had the opportunity to chat with Jimmy Lo, Visual Design Producer, and Ray Cobo, Lead Producer Art & Design, about some of the things we have to look forward to after 8.1.

PAX Prime 2018 - On Warfronts and with Daniel Stahl & Morgan Day

During PAX East, the Blizzard team was there in full force promoting the next WoW expansion: Battle for Azeroth. We managed to sit down with Morgan Day and Daniel Stahl to chat about some of the new PVE content and systems being added to the game, primarily the Island Expeditions and the Warfronts. Read on for part two of our exclusive interview with Daniel and Morgan!