World of Warcraft Articles
At BlizzCon 2019 this past weekend, we had a chance to interview World of Warcraft's Patrick Magruder and Michael Biden, asking them about the upcoming Shadowlands expansion of the venerable MMO.
As a result of the widely known information about World of Warcraft: Rise of Azshara v8.2, last week’s interview during the media summit was a bit tricky. However, WoW’s Lead Encounter Designer Morgan Day and Senior Game Producer Shani Edwards had new things to offer around a few very particular portions of 8.2.
Last week, I had the opportunity to head out to Irvine, California to participate in a media event to outline some of the first details about the Warcraft celebration. I had the privilege to speak with Principal Software Engineer Bob Fitch and Senior Vice President Chris Sigaty. While both have lofty titles today, each was crucial to the development of the RTS series. Bob came to Blizzard in 1992 and Chris in 1996. With each having such a long history with Warcraft, the stories they told of the early days are absolutely the coolest gems of company lore.
On a partly cloudy day in Irvine, California last week, I had the chance to learn a lot more about World of Warcraft Classic, the game that is on many of our community members’ lips these days. Classic hearkens back to an earlier time in MMOs, a time in the genre’s earliest days where the play was the tool to building communities and relationships with others around the world. With the release of WoW Classic this summer, Blizzard is looking to bring back, not only memories of the way the game played in its infancy, but also to bring back the sense of community.
We had the opportunity to chat with World of Warcraft’s Executive Producer John Hight who has been with the team since 2016. We wanted to learn more about his background and his work on WoW. Read our exclusive interview.
There’s so much on the horizon for World of Warcraft players it’s almost daunting. With the 8.1 Tides of Vengance set to go live December 11-13 it’s time to start looking ahead to what’s next for WoW. After the What’s Next in World of Warcraft panel I had the opportunity to chat with Jimmy Lo, Visual Design Producer, and Ray Cobo, Lead Producer Art & Design, about some of the things we have to look forward to after 8.1.
During PAX East, the Blizzard team was there in full force promoting the next WoW expansion: Battle for Azeroth. We managed to sit down with Morgan Day and Daniel Stahl to chat about some of the new PVE content and systems being added to the game, primarily the Island Expeditions and the Warfronts. Read on for part two of our exclusive interview with Daniel and Morgan!
During PAX East, the Blizzard team was there in full force promoting the next WoW expansion: Battle for Azeroth. We managed to sit down with Morgan Day and Daniel Stahl to chat about some of the new PVE content and systems being added to the game, primarily the Island Expeditions and the Warfronts. Read on for part one of our exclusive interview with Daniel and Morgan!
At Blizzcon we sat down with Ray Cobo, lead producer, and Patrick Magruder to discuss all elements of the Battle for Azeroth and a brief excitement for World of Warcraft Classic. The team has spent a lot of time going back to Warcraft’s history. The Horde and Alliance are back at it and fighting over new zones with Warfronts and Island exploration. We’ll try to go through everything we asked as best we can.
World of Warcraft just launched its latest expansion, Legion, but that didn’t stop Blizzard from securing a huge booth at Seattle’s PAX West and drawing in everyone with the promise of Illidan-themed Pinny Arcade pins. As the internet (and us too) is touting Legion as WoW’s best expansion since Wrath of the Lich King, we sat down with Blizzard’s Luis Barriga, Eric Maloof, and Cory Stockton to chat about the upcoming 7.1 patch, and the team’s, plans for content into 2017.
Early last week, Blizzard hosted a Legion preview event to give press and integral community members a chance to talk in small groups to members of the World of Warcraft development team. Given it began at 10:30 the morning after the Warcraft: The Beginning world premiere, all were a bit bleary-eyed. That’s not to say, however, that there weren’t some great nuggets of information to be had.
We sat down with Ion Hazzikostas, World of Warcraft's Lead Game Designer, to talk about their highly anticipated expansion Legion at BlizzCon. Most of the questions we had for him came out of the panel he gave immediately following opening ceremonies, clarifying some of the remarks he'd made.
During Gamescom this week, our own Gareth Harmer had the opportunity to interview Executive Producer and World of Warcraft Vice President J. Allen Brack to talk more about the Legion expansion. We've got some terrific new information to share.
Since its announcement in November last year, World of Warcraft’s latest expansion has come under a fair share of criticism. Have players been left waiting too long for new content? Does Blizzard’s MMO still hold up after ten years at the top? Can it still hope to bring in new players as it once did?
After four years in production and the creation of hundreds, if not thousands, of new game-based models, the team finally, on Saturday, August 16th, released War of the Ancients – The Well of Eternity, a nearly two-hour tour de force. We managed to find the doubtless exhausted leads from the project Norbert “Keytal” Szilagyi and A.W.A. “Vaanel” Oemraw to talk about the film.