World of Warcraft Correspondent - Rogue Guide Page Four
Gathering professions don’t have much going for them. You gather materials for the production professions and that’s it. You could go for two-gathering professions to make money, but that could leave you waiting for epic gear from bosses for quite a while.
In my opinion, if you have people who can supply you with materials, stick with two production professions as your primary professions.
Herbalism pairs with Alchemy and only that. You gather plants for the potions produced by Alchemy.
There are no Bind-on-Pickup Herbalism items. There are a few Herbalism-required items such as Fel Blossoms but the usefulness of these items is outweighed by the items produced by other production professions.
Mining does not have much to go for it once you have people who can supply you with bars, but if it’s your first time playing on that server and you plan on going Blacksmithing, Engineering, or Jewelcrafting, Mining will be a must.
There are no Bind-on-Pickup Mining items, but there is one BoP recipe for Hardened Khorium that can be attained from Sunwell Plateau. That recipe is not very hard to get once you start raiding, so don’t be concerned about it.
Like Herbalism and Mining, Skinning should only be an option if you can’t find any suppliers for your Leatherworking needs.
However, Skinning does one thing that no other profession can: Cover your tracks. You can reduce your chances of being followed and attacked by other players if the mob you just killed can be skinned. After skinning the monster, its body disappears and you are free to move in any direction you please.
There are no Bind-on-Pickup items with Skinning and there are no Skinning-required items.
Alchemy has its quirks but like most of the other production professions; you’ll need a gathering profession to go with it on your first character. The rewards for potions are great, but these potions can be bought from other alchemists. Alchemists have their own special healing potion that provides other bonuses, but the randomness of those bonuses doesn’t make the Alchemy-required potion alone worth taking Alchemy as a profession.
Alchemists can also craft an Alchemist’s Stone that boosts the healing they receive from potions along with a few other bonuses. That same stone can then be upgraded to suit the class’ needs. Don’t skip getting this item, though, because it’s the only way to transmute items that players will use in their production professions. Primal Might can make a killing if you know who to market it to.
There are Bind-on-Pickup Alchemy recipes and few Alchemy-required items.
There is very little for Rogues to look forward to in the early and middle stages of Blacksmithing. There are a few daggers, but these can easily be replaced by gear bought from auction houses or picked up from mobs. Weight stones and sharpening stones don’t even count for Rogues because of the poisons that can be applied onto weapons. Since the enchantment from the stones and the poisons come from one category, temporary enhancements, only one enhancement can be used per weapon.
The only thing Rogue Blacksmiths can look forward to is the specialization from Weaponsmith into Master Swordsmith or Master Hammersmithing, giving access to weapons such as Blazefury and Dragonstrike.
There are Bind-on-Pickup Blacksmithing recipes and Blacksmithing-required items. However, these recipes are not vital to Rogue Blacksmiths unless they want to make a profit out of selling the products.
Enchanting is the only profession that doesn’t require a gathering profession to go with it, but it’s also the most expensive to maintain and the most difficult to level. Instead of selling enchanted equipment for money, you’ll end up disenchanting it for materials. To most people, Enchanting doesn’t become an issue until later if all they’re interested in are regular mobs. In PvP, however, people who go into smallest details will pay a lot just for those minute enchantments on their equipment. These people tend to dominate in battlegrounds.
Enchanters are reliant on blacksmiths to progress.
Enchanters have one perk: +4 to all stats on their rings, but compared to the other enchantments which don’t require Enchanting as the player’s profession, that enchantment can be overlooked in favor of other professions with greater benefits.
There are Bind-on-Pickup Enchanting recipes and Enchanting-required items. Those Enchanting-required items are the Enchanter’s Rods, created by the Enchanter.
Engineering is extremely useful for Rogues, whether they take on Gnomish or Goblin Engineering. From the start, Engineers can make grenades that can damage and stun their targets, making them useful in player-versus-player and player-versus-environment. There are also other items that allow Rogues to disable their targets, such as the Gnomish Net-o-Matic Projector, Gnomish Poultryizer, and Goblin Rocket Launcher.
In its later stages, Engineering provides class-specific Bind-on-Pickup headgear that can be further upgraded by a dropped schematic from Sunwell Plateau. For the Rogues, this is the X11 Deathblow Goggles which can be upgraded into X44 Quad Deathblow Goggles. Compared to most of the headgear dropped by bosses, this is superior to most equipment.
A lot of Engineer gear comes with its own set of risks. The chances of the items failing and backfiring on you are low, but when they do happen, it’s only funny to the people around you. Hopefully, those people aren’t your enemies.
There are many Bind-on-Pickup Engineering items and many Engineering-required items. The hyperlinked equipment are examples of those Engineer-required items.
Next to Enchanting, Jewelcrafting is one of the most expensive professions to have. Early on, the prices for Jewelcrafting recipes are similar to those in the other production professions. The real kickers are found on the Isle of Quel’danas, the latest addition to Burning Crusade.
As expensive as Jewelcrafting is, your spending will only occur per recipe and once you have them all, you stand to make a profit from creating gems that boost a player’s stats. There are also several trinkets that the jewelcrafter can use, which can become very useful in their early game since that kind of equipment is tough to find before progressing into the middle and late-level dungeons.
There are many Bind-on-Pickup Jewelcrafting items and few Jewelcrafting-required items.
Kill beasts, skin them, then throw everything into Leatherworking. Just be prepared to do a lot of skinning for just one recipe. You’ll feel the pain of the poor animals in the later stages of Leatherworking.
Leatherworking has three branches, Elemental, Tribal, and Dragonscale. For Rogues, Elemental is the optimal choice for Rogues. Tribal Leatherworking features healing gear and Dragonscale Leatherworking creates mail armor for Hunters.
Rogues can benefit from excellent gear through Leatherworking. Early on, there’s Nightscape Gear and once at 70, there is gear that can boost the Rogue’s attack speed, such as Swiftstrike Shoulders and the Carapace of Sun and Shadow.
There are many Bind-on-Pickup Leatherworking items and Leatherworking-required items.
There are only a few reasons why Rogues pick Tailoring as a profession. Some of these reasons are:
- They were dropped on their heads as babies.
- They like dressing up in frilly outfits that do nothing against weapons.
- Finding a tailor on that server is like panda sex: Short and infrequent. And because tailors are like panda sex, the Rogue feels the need to preserve the Tailoring legacy.
The sexier I look in cloth, the less useful I feel. Runway, anyone?
Secondary Skills: Making Life Easier
Food can be bought from inns, but these only restore health. Food that you cooked often gives bonuses to stamina. Once you reach Outland, these bonuses expand their coverage into agility and other primary stats. At any stage, those little bonuses could mean survival.
Leveling Cooking is easy. All your ingredients come from killing beasts and many quests will require you to kill flora and fauna.
Be prepared for things like Thistle Tea, Grilled Mudfish, and Spicy Crawdad. Thistle Tea is especially important in combat. At level 70, that might be only 40 energy, but it doesn’t share cooldowns with potions. That 40 energy could be just what you need for your finishing move.
Other than some Hunter pet skills, Rogues are the only class that can use poisons. Poisons break your stealth and are an effective counter against a Rogue’s dodge rate. First Aid provides anti-venoms of different effectiveness to deal with those poisons. Monsters can poison you as well, so keep your anti-venom handy if you don’t want your stealth ruined by damage-over-time.
There are bandages too. Since you can’t eat in combat, you can instead spend 9 seconds healing yourself with bandages, though they’re only reusable 60 seconds after the bandage’s first use.
Fishing is NOT recommended if you want to level at a medium to fast pace. While some Cooking recipes require fish, Cooking is not dependent on it. At later levels, you can take daily quests that provide a fair amount of money, but until that time, keep Fishing off your priority list.
If there are things you need to remember for any form of combat, it’s that you NEED your poisons and your stealth. Poisons mean you spend less time killing things and stealth means you get first strike with any stealth skill of your choosing.
Rogues choose their fights as long as they’re in stealth. Are there too many enemies on screen? Just turn around and your enemies will be none the wiser.
Forgetting your stealth in PvE is forgivable, and that’s the only time that it is. However, be prepared to face the consequences if you end up getting surrounded by mobs because you rushed in like a warrior.
Most of your monster killing will involve your staple combo of Sinister Strike/Hemorrhage followed by Eviscerate once you’ve reached 5 combo points. Kidney Shot, Gouge and Blind are also an option if you ever need to heal in combat or buy yourself enough time to finish the mob.
Evasion can be a life-saver, especially when fighting more than one mob or elites.
Fighting mobs and fighting players are different subjects. Mobs can be predicted and will never run around, but people will rely on feints, stuns, and anything they can use to kill you. It’s not just about hitting when it comes to players. Stop their spellcasting and keep them still long enough to deal damage.
Unfortunately, other classes have stuns and disables, though not as many as Rogues. For some classes, this means time to get away from the Rogue and do ranged damage. Use anything at your disposal to keep this from happening. Insignia of the Horde and Free Action Potions will save your life during these instances. Keep yourself in melee range at all times or you’ll never be able to build and use combo points.
Like PvE, you should still focus on getting all five combo points before using your finishing move. But instead of Eviscerate, focus on your stun, Kidney Shot. After you stun, attack your enemy FROM BEHIND OR THE SIDE. Even while stunned, your opponent can dodge and parry attacks from the front, ruining the potential damage you could have dealt in those few seconds of unbreakable stuns.
You shouldn’t be here.
You should be here.
The stunlock was mentioned earlier and that is one of the most difficult things to pull off. It requires a juggling of skills and stealth recycling. Yes, you’ll reenter stealth every so often to deal an extra Cheap Shot or Sap. Always use your stealth to use Cheap Shot. If you’re buying time for your energy to recover, Sap your target. If you can’t Gouge or Kidney Shot your target, Blind and Vanish are your lifesavers.
Rogues should never have to fight more than one target, especially if both are capable of healing. If it comes to that, remember that Blind and Sap can disable targets without breaking your combo on your previous target.
Use your environment when fighting players. Mages and other ranged classes can’t hit you if you’re hiding behind an object before they cast their spell. When they move in, be ready for them with Cheap Shot. And by blocking the line-of-sight of their healing support, you buy yourself a few more seconds to take out your target. By hiding behind objects and other things, especially in tight, confined spaces, you can single out your targets while all your enemies desperately try to fight and coordinate at the same time. Chaos is a tool that is difficult to achieve, but a Rogue that can use it stands a chance against groups.
So that ends Roguery 101. I’ll release another article on talent trees, Rogue specializations and advanced tactics in the future. And remember: If you want to live, stay out of sight.