Trending Games | World of Warcraft | Overwatch | Echo of Soul | Fallout 76

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,823,911 Users Online:0
Carbine | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 06/03/14)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

From Concept to Creature Part 2

Posted by Suzie Ford on Oct 05, 2011  | Comments

From Concept to Creature Part 2 -

The WildStar team has posted the second installment of its ongoing series of articles about the artwork that the game will feature. In today's post, Andy Cotnam shows the stages that concept art piece, Metal Maw, goes through in its journey to an in-game NPC.

Step 1 - Initial geometry is created to take into zbrush (a 3D sculpting program) so we can sculpt a rough form for the body. This geo includes the anatomy of an unaltered version of the creature. (As Andy alluded to in his explanation of the concept process.) This will save time if we want an "un-techified" variant of Metal Maw in the future. That variant will share the same proportions and some of the same details.

Read the full blog post on the WildStar site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
Avg. User Rating: 7.9
(272 Votes)