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WildStar Articles

The Music of Nexus

Taking a break from high-energy combat and deep lore, Gareth Harmer takes a closer look at the music soundtrack that will accompany our adventures in Nexus.


 Housing “Plug”atory

As I often do in the evening, I was discussing WildStar, theorizing and planning strategies for launch. This led to a discussion about what my plans are for housing plug optimization. This struck me as an odd question until I realized that there was a need to plan out housing plugs for optimal benefit. Not only for myself but across the guild; further yet to the potential of a shared housing plug circle.


Bring the Skills

What’s more important in WildStar: awesome skills or incredible gear? In this week’s column, Gareth Harmer explains why finger finesse will beat shiny baubles.


In the Pink

A rocket ship of WildStar news came out of PAX East last weekend, but what does it all mean? In this week’s column, Gareth Harmer breaks it down.


Merchants, Scallywags and Savages

We’ve heard about the Exiles and Dominion, but what about the other creatures of WildStar? In this week’s column, Gareth Harmer takes a look at the races and factions we’ll find on Nexus.


The Final Patch?

With the latest set of notes released, could this be WildStar’s last big patch before launch? Gareth Harmer sifts through the details.


Tales of Tomorrow

Where will WildStar’s story take us? In this week’s column, Gareth Harmer gives a run-down of in-game history, before looking at where the future might lead.


Through the Refinery

Carbine is firmly in polish mode, buffing and tuning WildStar ready for release in early June. In this week’s column, Gareth Harmer looks at some of the changes in the pipeline.


To Pre-Order or Not?

WildStar’s launch date has finally been revealed, with Carbine Studios also sharing details about their tempting preorder deals. In this week’s column, Gareth Harmer asks if we should be handing over our cash just yet.


Welcome to Whitevale

Fresh from conquering Auroria in the name of the Dominion, Gareth Harmer moves further into WildStar. As the first contested zone, Whitevale offers up a number of conflicts, in more ways than you’d expect.


Here Comes the Spring

As the winter phase of WildStar’s beta draws to a close, another one looks set to open. With the promise of open beta coming “Soon”, Gareth Harmer briefly looks back on a year of development, before musing on what Carbine might be planning for the months ahead.


Stepping Out From the Shadow

Ever since the world first saw WildStar, people have been comparing it to World of Warcraft. But are such comparisons fair? In this week’s column, Gareth Harmer asks if the similarities could be a boon or drawback for Carbine’s upcoming MMO.


Adventure Is In There!

We’ve heard a lot about WildStar’s ‘choose your journey’ Adventures recently, but never had the chance to dive in and take a closer look. That’s now changed, with Senior Content Designer Matt Tobiasson taking me on a guided tour through one of the option-laden scenarios. Would it feel like a run-of-the-mill dungeon, or had Carbine managed to add something new to the mix? Find out, as I enter Riot In the Void.


A Signal of the Final Stages of Development?

In less than a month, WildStar’s beta has been patched with two huge content updates. Now that the level cap raised to 50 and endgame opened for testing, Winter Beta 3 could be the most interesting patch so far. Gareth Harmer goes over the details, and explains why a launch announcement can’t be far off.


Groups and Guilds in Nexus

Teamwork is essential for a successful MMO. Whether it’s forming squads to take down the toughest challenges, or shepherding a studio to deliver on-time, a strong group is pivotal. With a sizeable chunk of gamers going solo, Gareth Harmer looks at how WildStar is encouraging the multiplayer side.