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WildStar Articles

The Hour of the Megaserver

Technologically speaking, servers are dead. During yesterday’s livestreamed Nexus Report, Carbine Studios confirmed that existing realms will be thrown out and replaced with four giant megaservers – two for each region. The idea is that it will concentrate players together in the open world


Defiling Convention

The Defile, WildStar’s 3rd monthly drop, has arrived on Carbine’s Public Test Realm, just as the heavy convention season gets underway. From regular class updates to significant housing improvements, columnist Gareth Harmer takes a look at what’s arriving in this update.


The Hardcore Label

Did Carbine do the right thing by preaching to hardcore players, or did the studio create unreasonable expectations of their fledgeling MMO? Gareth Harmer wades in with this week’s WildStar Column.


Drop the Bomb

With bombs, mounts and air strikes: WildStar’s Daggerstone Pass seems to offer a potent blend of PvP styles. But how does Carbine’s latest battleground stack up? In his latest column, Gareth Harmer pulled on his armor and went hunting for glory.


5 Things to Do at 50

What do you do when you reach level cap in an MMO? While some leave you stranded in a content desert, WildStar floods you with a huge range of options. In this week’s column, Gareth Harmer goes through his top 5 picks on what to do at level 50.


 Bring Your Friends

WildStar is unashamedly a themepark MMORPG, but how does the multi-player aspect really stack up? In his latest column, Gareth Harmer examines just how group-friendly Carbine’s game really is.


One Month In

It’s been one month since WildStar launched. While it’s been a mostly smooth ride, there’s been a few bumps in the road to shake things up. In his weekly column, Gareth Harmer looks back at both the good and the bad of that inaugural period.


Creating Blighthaven

WildStar’s Strain Ultra-Drop is due to arrive later this week, but how was it put together? In an exclusive interview, we talked with Senior Game Designer Brian Berke on creating the new Blighthaven zone.


Know the Strain

WildStar’s first Ultra Drop is all about the Strain. But where did this biological nightmare come from? How was it created, and what can we do to stop it from spreading? In this week’s column, Gareth Harmer tackles all these questions.


Customize That!

Even though MMOs are designed to cater for thousands of players, we all like to put our individual stamp on the game. In this week’s WildStar column, Gareth Harmer looks at the many ways you can customize your experience while journeying through Nexus.


Serious Business

In the week following WildStar’s launch, Carbine has started selling CREDD gametime tokens, and in-game addons have been downloaded over 2.2 million times. For this week’s column, Gareth Harmer looks at the Serious Business of this fresh MMO.


Welcome to Nexus

WildStar has finally launched, but how did it go? In his weekly column, Gareth Harmer examines Carbine’s teething troubles, before taking a look at what’s in store post-launch.


Fans Give Their Reasons

What’s your reason for diving into WildStar this week? During the recent community meetup in London, columnist Gareth Harmer asked fans that very question.


5 Reasons You Should Play WildStar

The most anticipated new MMORPG of 2014 is, without a doubt, Carbine Studios’ WildStar. The Elder Scrolls Online has had its time in the spotlight, bugs and all included, so now it’s time for that focus to shift to the new IP on the block. However, before the complete launch that will undoubtedly be full of server stability problems, balance issues, and complaints from the typical “I hate this game, yet I play it” players, let us bask in the glow of pre-launch hype just a bit longer.


The Pre-Launch Primer

Wildstar’s launch is just over a week away, but are you ready? Whether you’ve completely missed the game previously, or just want a recap on everything it has to offer, this pre-launch Primer contains everything you need to get started.