WildStar is one of the most well-rounded and feature complete theme park MMORPGs in years. Love it or dismiss it, there’s no arguing that it’s had a rocky road since launch. Despite critical praise, a loyal and even rabid (or jabbit?) fanbase, Carbine’s MMORPG hasn’t been able to really keep up a decent population. But that could change today, as WildStar hits Steam. Will Nexus be saved by Valve’s storefront the same way TERA and other MMOs have been?
So it turns out that MMOs can still make a lot of money. Who’d have thought it? After the release of the NCSoft Earnings Report for the first quarter of 2016, it seems they’re in good shape. Unless your part of the WildStar development team or playerbase, things are looking particularly rosey. Sales are up by around 30% from the year before, with profits having jumped 70% on the previous period. That’s a sizeable improvement and one NCSoft’s shareholders are likely very pleased about.
Not satisfied with Shade’s Eve, WildStar’s gaining two more in-game events over the next two weeks. Buckle up for the Hoverboard zPrix Invitational, and grab your weapon of choice for Power, Prestige & PvP!
WildStar’s spook-filled holiday event – Shade’s Eve – opens on live servers later this month. After previewing the sinister goings-on earlier this year, our columnist Gareth “Gazimoff” Harmer shares his guide on what to expect come October 19.
WildStar’s free-to-play launch is just around the corner, with servers being switched on 29 September. If you’re still on the fence about grabbing that download, here are five reasons why you should give it a shot.
WildStar’s road to Free-to-Play is nearly at an end. In the final weeks before the switch, we take a look at some of the upcoming holiday events, including the Hoverboard zPrix Invitational
The chompacabra is out of the bag: WildStar will be going free-to-play on September 29. After announcing the switch back in May, Carbine Studios feels that the update is almost ready for prime time.
As part of WildStar’s free-to-play transition, character stats are getting a radical overhaul. Terms like Moxie and Finesse are out, and secondary stats are being revamped. To help understand the reasons behind the change, Gareth “Gazimoff” Harmer caught up with Lead Designer Steven Engle.