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MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 09/18/08)  | Pub:Electronic Arts
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SpeedTreeRT Licensed

Posted by Craig McGregor on Jun 09, 2004  | Comments

SpeedTreeRT Licensed - Warhammer Online: Age of Reckoning - MMORPG.com

Warhammer announced today that they have licensed the SpeedTreeRT tree rendering engine for use in their upcoming MMORPG "Warhammer Online."  Used in many games today, SpeedTreeRT offers developers the abililty to include trees in their enviornments that are beautiful, diverse and realistic - with little overhead.  Here is the official press release along with a couple screens:

June 9, 2004 - COLUMBIA, SC - Warhammer Online, Ltd., developing a much-anticipated online version of its popular fantasy roleplaying system, has licensed SpeedTreeRT to ensure an outstanding level of realism and efficiency with the game's trees.

With SpeedTreeRT Press Release
With SpeedTreeRT Press Release

"SpeedTree has been fantastic in enabling us to bring the tree-covered wildernesses of the Warhammer World to life in a visually exciting, but cost efficient and effective way," said Robin Dews, General Manager of Warhammer Online, Ltd. "For the first time in a game such as this, thanks to the technology behind SpeedTree, we have been able to recreate deep, dark, dangerous environments, the type that keep this game really authentic to the grim, dark and gritty World of Warhammer."

"SpeedTree is efficient, robust, easy to use, well documented and cost effective; in short, it's everything a programmer wants from middleware. The results in Warhammer Online are visually impressive and I'm continually delighted with our decision to use it" commented Iain Cantlay, 3D Engine Programmer for Warhammer Online.

Keep your eyes on www.warhammeronline.com for more news on the development of the game.

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