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Outside the Box: Public Quest System

Posted by Jon Wood on Feb 06, 2007  | Comments

Outside the Box: Public Quest System -

Garrett Fuler returns today with his Outside the Box column. Outside the box is designed to look at innovative and interesting choices being made by developers thorughout the industry. Today, Garrett talks about the Public Quest System in Warhammer that will allow players to cooperate without having to group.

Many of the next generation MMOs have brought out some unique gameplay features for players to experience. One of the big titles that people have their eye on is Warhammer Online. I know there are many areas to talk about with this column; however, I chose to look at the Public Quest System in W.A.R.. Granted, this is primarily because I had experienced it last week at the EA Mythic Press Event. Please understand the following write-up is based on what I have personally seen so far. Do not take this as being written in stone, Warhammer Online is still in development and anything we have seen may change in the near future. For now, I am writing this based on personal experience and opinion. Yours may differ drastically.

For those of you new to MMOs, questing has become one of the primary ways for you to level up your character. Players in most MMOs meet with an NPC and are given a quest dialogue to play out. "Go and kill swamp rats, collect ten swamp rat tails and bring them to me." This is just an example of the common grind quests we have gotten used to in MMOs.

Read the whole column here.