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BioWare Mythic
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 09/18/08)  | Pub:Electronic Arts
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Correspondent - PQs, A Breath of Air

Posted by Jon Wood on Sep 24, 2008  | Comments

Correspondent - PQs, A Breath of Air - Warhammer Online Correspondent Todd Lundberg writes this articles giving his opinions on the concept of public quests in Mythic Entertainment's Warhammer Online.

Like a lot of gamers I have always been a big fan of instances in MMOs. I have always loved killing bosses and finding a challenge that required a group to overcome. One thing I always disliked was trying to find a group, sometimes it would literally take hours. You would finally fill up your group and your ready to go, then someone has drop from the group and your back to searching for a member. Even worse is when you get your group together and clear some mobs in the instance, maybe even take down the first boss and then your tank or healer says, “ Sorry I g2g, thanks for group”. Warhammer Online: Age of Reckoning attempts to find the solution to these problems with their much talked about Public Quest System.

Public Quests are area based multi-staged fights which lead you to a final boss. There is no taking the time to get your group together and then waiting at the entrance of an instance for everyone to get there. Just walk into certain areas and there will be a Public Quest ongoing (marked on your map with a treasure chest icon). Generally, the first stage will be killing X number of these creatures and the area is flooded with said creatures, although I have read that there is a great variety in the objectives given. The next stage usually consists of a group of harder mobs, this progression continues until you get to the final stage. The final stage is a boss fight. The boss is a much harder fight and requires a little more coordination than the previous fights. When you defeat the boss the group receives a chest of loot.

Read the article here.