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BioWare Mythic
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 09/18/08)  | Pub:Electronic Arts
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Behind the Career System - Part Two

Posted by Jon Wood on Jun 30, 2008  | Comments

Behind the Career System - Part Two - Warhammer Online: Age of Reckoning - MMORPG.com

In Part Two of his interview with Adam Gershowitz from EA Mythic on the subject of career design, Managing Editor Jon Wood discusses the issues of balance and how the company plans to keep 24 different careers running smoothly an faily against one another.

Greetings and welcome to part two of our interview with Adam Gershowitz, the Combat and Careers Strike Team Lead on EA Mythic’s highly anticipated upcoming MMORPG, Warhammer Online: Age of Reckoning.

In last week’s part one, we discussed the fact that Warhammer Online is taking a unique approach to class design for an MMORPG, choosing to create four unique classes (called careers) for each race rather than using a fixed set of classes that can be applied to multiple races. We also talked about the three major ideas behind EA Mythic’s career design.

Today, we’re going to expand beyond the ideas behind the design and look a little bit at the results of the design and what it takes to balance the game. To start with, I asked Gershowitz why EA Mythic decided to create race specific classes for their MMO.

Read the whole interview here.

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