Warhammer 40k: Eternal Crusade Articles
Let's do a quick rundown of what we learned at E3: Early Access is coming, and sooner rather than later, the game engine has been determined and revealed, and while no dates have been established yet, Eternal Crusade will be coming to Xbone and PS4. There are also new screenies and a new trailer coming, but those things are less exciting than the big three, which we will now look at a little closer.
Redefining “Massive” in a 3rd-person Combat RPG is Behaviour Interactive Studio Head of the online games Miguel Caron’s drum beat. Building a world set in the Warhammer 40,000 universe; making it an open persistent planet that’s officially part of the lore (Arkhona) which can support over a 1000 players in a single battle... this is what Eternal Crusade plans to bring to us in late 2015.
Hey guys, I am writing this one from a hotel room in L.A., after having just sat in on the E3 Eternal Crusade roundtable presentation. The biggest piece of news was the announcement that Behaviour is pushing back the release of the Founders Program to the 25th of June. While disappointing, the pushback was necessary in order to allow the implementation of all the neat things that Behaviour wanted to get into the Founders Program.
This past week we showed you some very early footage of Eternal Crusade. I wanted to write up a recap of the weekend we spent in Montreal and talk about what Behaviour had shown us. There are a few parts to this story that really get me excited for what this game will offer. It may not be on the screen in the demos but you can definitely find it in the interviews and also in the passion that the team has for the 40K license.