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Warhammer 40k: Eternal Crusade

Bandai Namco | Official Site

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Warhammer 40k: Eternal Crusade Articles

Eighteen Classes Announced Ahead of Founder's Program Start

Behaviour Interactive has revealed a whopping eighteen of the classes that will ship with Warhammer 40k: Eternal Crusade. The classes span each of the game's four main factions: The Space Marines, Chaos Space Marines, Eldar, and Orks.


Tweet for Swag

The Warhammer 40k: Eternal Crusade is ready to hand out swag this week in the form of a limited edition poster throughout this week as the team prepares for the launch of the Founders Program.


Nvidia Partnership Announced

Behaviour Interactive has announced a new partnership with Nvidia to bring the video card manufacturer's GameWorks to Warhammer 40k: Eternal Crusade when it launches in 2015.


Reserve Guild Names Now!

New Warhammer 40k: Eternal Crusade Community Manager Katie Fleming is inviting Chapter Masters to post in the forum thread or email her with a guild name to reserve it prior to the game's release. You can grab the details on the Warhammer 40k: Eternal Crusade forum.


The Countdown Begins & a New Community Manager

The Warhammer 40k: Eternal Crusade is ready to begin the preparations for game's site and Founder's Program launch starting as early as June 12, 2014. The latest newsletter chronicles how players can gain early access to the anticipated title and more. In addition to this enticing news, is the a new introduction from the Warhammer 40k: Eternal Crusade Community Manager Katie Fleming.


Razer Comms to Provide VOIP & Chat Software

Razer and Behaviour Interactive have announced a partnership opportunity that will see Razer Comms integrated into Warhammer 40k: Eternal Crusade. Razer Comms brings both VOIP and chat capabilities to the forthcoming title.


Behaviour Interactive Partners with Alienware

Behaviour and Alienware are partnering to develop and promote Warhammer 40,000: Eternal Crusade. Check out some of the details and look for promotions coming soon.


Latest Newsletter Talks Player-Driven Story & Customization

The latest Warhammer 40k: Eternal Crusade newsletter has been released. In it, Game Designer Michael Chan talks about how players will influence the story and about the extensive customization players can expect.


How the Classic Warhammer Lore Affects the Game

The latest Warhammer 40k: Eternal Crusade newsletter has been published. In it, Art Director Ghislain Barbe discusses how the classic Warhammer lore is affecting the way W40k:EC is being developed and speaks about some of his favorite components of the lore.


We Want to Build A Game Players Are Looking For

The latest Warhammer 40k: Eternal Crusade newsletter has been sent and in it, the development team talks about how they plan to build a game that players are looking forward to playing. To assist them, they will be launching a new website that will allow Founders to make a real impact on the development process.


Lucky Fan Gets to Play Early Demo

During this past weekend's C2E2 convention, a lucky fan was chosen to check out an early demo version of Warhammer 40k: Eternal Crusade. The video is priceless and well-worth the watch for fans eager to hear more about the title. Let us know what you think.


Founder's Program to Adhere to Three Core Standards

The latest Warhammer 40k: Eternal Crusade newsletter has been published. In it, Miguel Caron speaks to the recently announced Founder's Program for the game. He outlines three core standards and then goes on later in the letter to talk about the issue of transparency and trust.


Founder's Program Detailed

The latest newsletter from the Warhammer 40k: Eternal Crusade has arrived fresh in our mailbox. This month, the team details the creation of the Great Devourer and the team reveals the plan for the forthcoming Founder's Program.


Good PreProduction Is Synonymous with Good Production

The latest Production Letter has been delivered by the Warhammer 40k: Eternal Crusade team. The letter begins with the title of this article that, albeit somewhat quiet, the team has been hard at work on preproduction activities and that those activities equate to good production in the long run. In addition, bEhavior mentions MMORPG.com directly and how the team believes in the "no marketing middle-man" between developers and fans.


Exclusive Pre-Alpha Gameplay Footage Revealed

This is footage we took off-screen from Behaviour Interactive's studio in Montreal. It's pre-alpha footage for an early unfinished look at how the game's combat will play. Bear in mind that all of the "grayboxes" you see are just placeholders for art assets to come, but that you can already see how responsive and frenetic the combat is this early on. Enjoy!