Warhammer 40k: Eternal Crusade Articles

Behavior Interactive has sent out a Twitter post that lets those who are eligible for alpha testing Warhammer 40k: Eternal Crusade that another 1,500 keys have been sent out. What are you waiting for? Get crackin'!

Behaviour Interactive is entering a milestone marker in the development of Warhammer 40K: Eternal Crusade with the commencement of the closed alpha phase beginning on Monday, September 14th. Captain Pack + backers will gain access at that time, with other backer levels to be added (hopefully) in October.

The latest "State of the Crusade" letter for Warhammer 40K: Eternal Crusade has gone out with the big news that the game is confirmed for XBox One and PlayStation 4, though when those iterations of the game come out as compared to the PC version remains unknown. Still, this is very big news.

Tyranids will play a prominent part in Warhammer 40K: Eternal Crusade. We had the opportunity to chat with the team about tyranids so keep reading.

The Warhammer 40K: Eternal Crusade team is inviting fans to tune in today at 2:00 pm Eastern / 11:00 am Pacific. During the Twitch event, devs will give a production update, show off the new Promethium Map, participate in a free-form Q&A and give away some cool swag.

The latest State of the Crusade letter has been published on the Warhammer 40k: Eternal Crusade site that gives players new information on how to get into the fight. There are three distinct ways players can join in the battle for Arkhona.

Behaviour Interactive has announced that voting has ended for the Space Marines 5th Chapter. According to the results, the Imperial Fists took home the prize and will be included in Warhammer 40K: Eternal Crusade.

Behaviour Interactive has announced that development of Warhammer 40k: Eternal Crusade has moved to the Unreal Engine 4 to enhance the gameplay experience of players.

During E3, we had the chance to sit down to find out more about Warhammer 40K: Eternal Crusade and early access the Unreal 4 engine and much more.

We're proud to finally announce that we'll be using Unreal Engine 4 for Eternal Crusade! Its power and proven versatility makes it the ideal candidate for a massive war MMO like Eternal Crusade. This video uses in-engine footage. Head to eternalcrusade.com to buy your Founder's pack! Follow us on: Facebook: http://www.facebook.com/40kcrusade Twitter: http://twitter.com/40kcrusade Forums: http://forum.eternalcrusade.com Instagram: http://instagram.com/40kcrusade

Let's do a quick rundown of what we learned at E3: Early Access is coming, and sooner rather than later, the game engine has been determined and revealed, and while no dates have been established yet, Eternal Crusade will be coming to Xbone and PS4. There are also new screenies and a new trailer coming, but those things are less exciting than the big three, which we will now look at a little closer.

Greetings Crusaders, and welcome to a quick news update revolving around what we learned during last week's Into the Warp- Episode 18, specifically about the Road to the Open World.

During last week's Live Stream event, the Warhammer 40K: Eternal Crusade team announced the winners of the recent cosplay contest as well as the fifth Ork faction.

Greetings fellow Crusaders, we're back for a look at what's new in the world of Eternal Crusade, and boy do we have some juicy stories this week! The two things we are going to look at are both recent revelations: first, we learned that there is currently a target lock being considered for melee combat, and this has long been a bone of contention amongst the community, with opinions sharply divided.

Behaviour Interactive will be hosting a live stream event on Friday that will announce the winners of a recent cosplay event as well as the Ork sub- faction winner from the recent community poll.