Warhammer 40k: Eternal Crusade Articles

Behaviour and Alienware are partnering to develop and promote Warhammer 40,000: Eternal Crusade. Check out some of the details and look for promotions coming soon.

OK, public service message delivered, let’s get to the meat of this week’s article, which is: all about the common misconceptions regarding Eternal Crusade. These are the things that we see popping up on forums everywhere we look, the things that we hear Miguel answer again and again and again in interviews and on AMA’s. The common sort of misinformation genially spread by people who don’t know better…yet. So, let’s educate ourselves a bit.

The latest Warhammer 40k: Eternal Crusade newsletter has been released. In it, Game Designer Michael Chan talks about how players will influence the story and about the extensive customization players can expect.

Pikko servers means that Behaviour will be able to put thousands of warriors onto the battlefields of Eternal Crusade without putting all that stress onto a single server or server cluster. As the battlefield population shifts, so will the Pikko Server dynamically allocate system resources to maintain a top-notch playing experience, keeping frame rates high and movement smooth and responsive.

The latest Warhammer 40k: Eternal Crusade newsletter has been published. In it, Art Director Ghislain Barbe discusses how the classic Warhammer lore is affecting the way W40k:EC is being developed and speaks about some of his favorite components of the lore.

The latest Warhammer 40k: Eternal Crusade newsletter has been sent and in it, the development team talks about how they plan to build a game that players are looking forward to playing. To assist them, they will be launching a new website that will allow Founders to make a real impact on the development process.

Tyranids. To the veteran Warhammer 40K player the name inspires chills down the spine, a combination of awe and trepidation; and why? The Tyranids are an alien race from beyond the known galaxy. They arrived in this galaxy in 745 M41, along the Eastern Fringes, and since then their dreaded Hive Fleets have infested planet after planet. Once these planets have been stripped of their bio-matter the invasive Hive moves on, leaving behind a despoiled husk, incapable of supporting life.

Behaviour Studio Head Miguel Caron took to Chicago's annual C2E2 expo to bring the players and fans a look at how Behaviour plans to build and cooperatively bring the eternal battle of Warhammer 40K to the MMORPG space.

During this past weekend's C2E2 convention, a lucky fan was chosen to check out an early demo version of Warhammer 40k: Eternal Crusade. The video is priceless and well-worth the watch for fans eager to hear more about the title. Let us know what you think.

The latest Warhammer 40k: Eternal Crusade newsletter has been published. In it, Miguel Caron speaks to the recently announced Founder's Program for the game. He outlines three core standards and then goes on later in the letter to talk about the issue of transparency and trust.

The latest newsletter from the Warhammer 40k: Eternal Crusade has arrived fresh in our mailbox. This month, the team details the creation of the Great Devourer and the team reveals the plan for the forthcoming Founder's Program.

The latest Production Letter has been delivered by the Warhammer 40k: Eternal Crusade team. The letter begins with the title of this article that, albeit somewhat quiet, the team has been hard at work on preproduction activities and that those activities equate to good production in the long run. In addition, bEhavior mentions MMORPG.com directly and how the team believes in the "no marketing middle-man" between developers and fans.

This past week we showed you some very early footage of Eternal Crusade. I wanted to write up a recap of the weekend we spent in Montreal and talk about what Behaviour had shown us. There are a few parts to this story that really get me excited for what this game will offer. It may not be on the screen in the demos but you can definitely find it in the interviews and also in the passion that the team has for the 40K license.

This is footage we took off-screen from Behaviour Interactive's studio in Montreal. It's pre-alpha footage for an early unfinished look at how the game's combat will play. Bear in mind that all of the "grayboxes" you see are just placeholders for art assets to come, but that you can already see how responsive and frenetic the combat is this early on. Enjoy!

This is footage we took off-screen from Behaviour Interactive's studio in Montreal. It's pre-alpha footage for an early unfinished look at how the game's combat will play. Bear in mind that all of the "grayboxes" you see are just placeholders for art assets to come, but that you can already see how responsive and frenetic the combat is this early on. Enjoy!