Warhammer 40k: Eternal Crusade Articles
Greetings fellow Crusaders, we're back for a look at what's new in the world of Eternal Crusade, and boy do we have some juicy stories this week! The two things we are going to look at are both recent revelations: first, we learned that there is currently a target lock being considered for melee combat, and this has long been a bone of contention amongst the community, with opinions sharply divided.
Hail and well-met, fellow Crusaders, it is once again time for us to look at what's new in the world of Eternal Crusade. Lots of things to talk about this week, good news for Ork players, the revelation of the winner of the Eldar fifth sub- faction vote, and some changes to the Founder's Program and the store, so let's dive right in.
Greetings fellow Crusaders, and it's time for another look into the world of Eternal Crusade. Actually, this week we are going to look, not only at Eternal Crusade, but at some other Games Workshop titles that are currently in production that have piqued my interest.
Well met, fellow Crusaders, the time has come, once again, for us to talk about Eternal Crusade, the upcoming MMO/Shooter hybrid being developed by Behaviour Studios, in Montreal. If you recall, our last article, bemoaning the lack of communication between the devs and the community, was published on the same day as Nathan Richardsson’s “State of the Crusade” post.
Hail and well met, fellow Crusaders! Terry from MMORPG here, and I’m back to talk Eternal Crusade with you again. To be honest, there’s not a whole lot going on right now, other than the studio is still working on the game, particularly the first Early Access Module, but we’ll find some things to discuss anyway, good, bad and ugly, in no particular order.
Greetings once again fellow Crusaders, it’s been a while since last we spoke, and there have been several significant changes in that time. New people joining the Crusade, old veterans leaving for new battlefields, and we are getting ever closer to seeing the first Early Access Module. Read on for the full details.
Greeting and salutations, Crusaders, and may I say that we, here at MMORPG.com, hope you all are enjoying a healthy and happy holiday season. This week we are going to take a look back at the final livestream of the year, Into the Warp, episode fifteen, which aired on the 19th of December. The big focus of this episode was the unveiling of about twenty or more minutes of actual game play using the current in-studio build of Eternal Crusade.
During today’s Eternal Crusade Twitch stream, Miguel, Katie and the rest of the dev team are going to be making some very exciting announcements. I was able to speak to Miguel Caron, Head of Studio-Online at Behaviour, earlier this week, to get some details on what announcements were upcoming. The bad news first, there are still things to be worked out before the game’s engine can be announced, so no new news on that front.
Hail fellow Crusaders, and well-met. This week we are going to look at the recent reveals of the UI/HUD for Behaviour's upcoming MMO-shooter, Eternal Crusade. Last week, on the Eternal Crusade Twitch show, Into the Warp, Nicolas Brunoni, the lead designer of the User Interface and Head Up Display, along with Peter Rockwell, who is the guy who takes Nicolas' ideas and determines if they are feasible, and if not, determines how to make them work within the game engine.
Greetings fellow Eternal Crusaders, and welcome to this week's Eternal Crusade article. I hope everyone had a safe and pleasant holiday, if you had one, or a fun weekend, if you did not. This week we will be looking at a few different things, the models for the Chaos Sorcerer and for the Chaos Raptor were revealed during episode thirteen of Into the Warp, the Eternal Crusade twitch show. There were also a couple of “surprise reveals” during the show, and, for once, it was NOT Miguel who slipped.
It's been a slow news period for Eternal Crusade, since the announcements of Halloween. Behaviour Community Manager, Katie Fleming informed us that the Rogue Trader Store was switching from weekly updates to bi-weekly updates, so that the production team could buckle down and focus on getting the first combat module ready for release. Most fansseem okay with that, given that the 10v10 module will give us some actual gameplay to test for ourselves.
After Friday's big Eternal Crusade news, this week we're going to keep it short, and talk for a moment about the new things we have learned about the Space Marine support class, the Apothecary. There has been a lot of speculation about exactly how the various support classes were going to work. Brent Ellison, Lead Game Designer on Eternal Crusade has indicated in the past that Support classes were going to function as force multipliers.
This week we are going to take a look at the single biggest character in Eternal Crusade! The planet Arkhona itself! While there is quite a lot about Arkhona we don’t, and can’t know, as part of the fun of playing Eternal Crusade is going to be discovering more about Arkhona and what is happening there; still there is a good deal of information about the planet available to the Eternal Crusade community.
In this week's Eternal Crusade column, we are going to talk about two topics that are somewhat inter-related, the role of support classes, and the “downed man” state, in Behaviour's upcoming game.