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Snail Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 04/08/07)  | Pub:IGG
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Guide to Fleets

Posted by Keith Cross on Mar 24, 2009  | Comments

Guide to Fleets -

The folks at Voyage Century Online have posted a guide to using this colonial era sailing game's Fleet System.

The new version of Voyage Century has a new special element called Fleet. This element is the basis of the Guilds and Merchant Alliances. Today the folks at Voyage Century are going to explain this new feature.

Find and join a fleet
One fleet can be founded by players who belong to a merchant alliance. Players need to hand 100 thousand silver coins to the Fleet Master in the center cities of 5 Alliances, but only up to 20 players can join the fleet. The players who apply for joining the fleet can’t belong to another fleet, but they can belong to an alliance. The players who belong to a guild can’t join a fleet founded by other guilds.

Quit and disband a fleet
The guild members can leave their guilds automatically after leaving their fleets. Two situations can cause the disbandment of a fleet: your fleet can’t afford the Fleet Funds 3 days in a row, and/or the fleet leader disbands the fleet. After that, all the members in the fleet will be forced to leave the guild automatically. All of the fleet and guild contributions will be wiped out.

Read more here.

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