The launch of the second part of the Tides of Vengeance update to World of Warcraft: Battle for Azeroth is just around the corner (January 22nd in NA) and the dev team has put out its traditional "survival guide" for fans. The video provides a quick peek at the biggest changes coming to the game with the patch including the new Dazar'alor raid, the newly reworked Azerite armor, PvP Season 2, Mythic+ Dungeon Season 2, updated rewards and more.
With a new season upon us and the Dazar’alor raid dungeon opening, we wanted to share some additional information on the changes coming to a variety of dungeon and outdoor world encounters including increases to both difficulty and rewards.
- New Maximum Item Level: With great challenges come great rewards and the maximum possible item level will go up to 425.
- Battle for Darkshore Warfront: Battle for Darkshore rewards will also increase to 400 from both the outdoor boss and from Warfront quest that can be completed once per cycle. The difficulty of the Warfront will increase however, and the item level required to queue will increase to 335. These changes will go into effect after the current Warfront cycle has ended. Until that time, players will still receive Season 1 rewards.
- World Quest Emissary Rewards: World Quest Emissary weapon and armor rewards will also now scale up to 385 based on the player’s own item level. Rewards from the original Battle for Azeroth Launch World bosses will remain at item level 355 to stay on par with Uldir.
- Dungeon Rewards and Difficulty: The difficulty of Heroic and Mythic dungeons will also be increase as follows: Normal–340, Heroic–355, and Mythic– 370(baseline)
- Mythic Keystone Dungeons and PvP: During the first week of Season 2 Mythic Keystone Dungeon rewards will be capped at Mythic 6 quality (item level 385). PvP Season 2 end-of-match rewards will be capped at 385.
- Seals of Wartorn Fate: Seals of Wartorn Fate are not being reset and this same currency can be used for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5.
Read more on the World of Warcraft community site.
Also, be sure to check out the big changes to the Azerite armor system coming with Tides of Vengeance Part 2:
- Outer Ring:
- Powers that reside in the new outer ring provide two additional trait options for each of your character’s available specializations.
Example: Moment of Repose (Discipline) (Passive) Pain Suppression applies Atonement to the target and instantly heals them for 15,313.
- Second Ring:
- Powers that reside on the second ring from the outside will often be influenced by where you collected the piece of armor they’re found on. These powers can also be associated with specific class specializations..
Example: Seductive Power (Passive)Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 57 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 stack.
- Third Ring:
- These powers generally benefit the performance of your in-game role—they’ll provide damage increases for DPS classes, increase damage mitigation for tanks, or bolster healing output for healers.
Example: Bracing Chill (Passive)Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 2,574 and move Bracing Chill to a nearby ally (up to 6 times).
- Fourth Ring:
- These are defensive or utility-oriented powers for your class.
Example: Vampiric Speed (Passive) When an enemy you harmed dies, you heal for 6,361 and gain 93 Speed for 6 seconds.
- Fifth Ring:
- Azerite Empowerment is the power that resides at the center, and increases an armor piece’s item level by 5.