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Swords of Legends Online Launching July 9

Poorna Shankar Updated: Posted:
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Swords of Legends Online Launching July 9

Gameforge has finally announced the release date for their upcoming MMORPG. You can get your hands on Swords of Legends Online on July 9. Here are more details.

The team provided a quick release date announcement trailer, which you can view above. In just a few weeks on July 9, SOLO will officially launch on the official Gameforge client, Steam, and Epic Games Store. Pricing will revolve around three available editions at $39.99 USD (€39.99), $59.99 USD (€59.99), and $99.99 USD (€99.99).

If you’re totally new to SOLO, or just need a quick refresher, here’s a quick summary. SOLO is based on the myths and legends which have driven several TV series, movies, novels, and games like MMORPG Gu Jian Qi Tan Online. SOLO is a remastered version of those sagas coming to the West for the first time.

Via the press release,

“Following a successful Beta phase where players were able to test the waters, MMO fanatics in North and Latin America and Europe will soon be able to jump into the action themselves and explore a fascinating and strikingly gorgeous world steeped in and inspired by the poetic lore of ancient Chinese culture.”

It includes gods, demons, and of course, brave warriors such as yourself. There are six initial classes at launch like the Spearmaster, Summoner, Bard, Spellsword, Berserker, and Reaper. We also had the chance to go hands-on with the alpha.

Of course, dungeons are there for the taking as well, like Raging River Ruins. We also covered off what PvP modes will contain. For more content, you can look to Ancestral Records for additional activities.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.