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Story-Driven RPG A Plague Tale: Requiem Launches Today On PC And Consoles

Even Nintendo Switch...via Cloud Streaming

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Story-Driven RPG A Plague Tale: Requiem Launches Today On PC And Consoles

A Plague Tale: Requiem has launched today across PC, Xbox, PlayStation and even Nintendo Switch today, bringing the next chapter in the adventure of Amicia and Hugo de rune through alternate history France. The follow-up to A Plague Tale: Innocence, Requiem brings improved visuals and continues the story told across the brutal 14th century.

The sequel also comes to Game Pass for Console, PC and Cloud, effectively making A Plague Tale pretty much playable anywhere you want. The RPG follows-up the award winning A Plague Tale: Innocence, seeing our main characters explore southern France, and even into the Mediterranean itself, as Amicia and Hugo brave the dangers of the brutal, medieval world.

"The heartrending story of Amicia and Hugo continues: embark on their next journey and venture to the south of 14th century France and beyond, setting sail for a mysterious island in the Mediterranean Sea. Brave a terrible fate, looking for the cure to heal Hugo’s illness, and discover the cost of saving those you love in a desperate struggle for survival within a dark, plague-ridden medieval world twisted by otherworldly forces."

The new entry sees a more open environment, allowing for a bit more exploration and freedom whilst playing. Asobo and Focus Home are saying that A Plague Tale: Requiem is set up for both returning players and newcomers, while the fact that the sequel is only on next-generation systems (barring the Cloud streaming on Switch) helps to push the visuals even further. Indeed, A Plague Tale: Requiem also takes advantage of the newest PC tech, with DLSS 3 support for Nvidia 40-series GPUs coming at launch.

You can check out the full launch trailer above. We're still working on our review and will have it soon, but if you're interested in what the critics are saying, A Plague Tale: Requiem is sitting at a pretty solid 85 on Metacritic right now.


Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore