EA and Respawn Entertainment have sent out an extended cut video replay that features Star Wars Jedi: Fallen Order gameplay footage from E3 2019. Game Director Stig Asmussen has also written a letter to the community to provide insight into the combat and its inspiration. In addition, he takes a look at the "non-linear approach to level design" and much more.
We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience. This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.
Learn more on the Star Wars Jedi: Fallen Order site.