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MMORPG.com Videos - Ship of Heroes - A Peek at Combat - EXCLUSIVE

Posted by William Murphy on Feb 27, 2017  | Comments

Ship of Heroes is an upcoming spiritual successor to the MMORPG City of Heroes (http://www.shipofheroes.com). This video represents a work in progress look at the combat in this unique MMO. The Kickstarter for Ship of Heroes is set to begin on April 4th.

The combat takes place in the game’s playable space in Apotheosis City, the same one shown in all of the other videos, not in a test environment, or a gray-box, or a purchased level. All the combat and use of powers is custom and it's a signature Hero is fighting signature enemies, each with a wide array of powers.  

  • The fight takes place between Ship of Heroes signature NPC hero named Meltdown and a group of signature enemies, the Nagdelians, who are raiding the FHS Justice, the heroship that is the setting for Ship of Heroes.
  • Meltdown utilizes six different powers in the video – four attacks and two self-buffs.  
  • The attacks are a ranged location AOE, a ranged targeted AOE, a single target attack, and a short range cone attack.  Meltdown is able to buff his damage and later his health regeneration (useful in boss fights). 
  • The Nagdelian raiders are initially represented by one lieutenant and three soldiers with five powers.  
  • The soldiers and lieutenant each demonstrate two ranged attacks with different damage levels, and 
  • the lieutenant additionally has a slow recharge power to call for reinforcements.
  • The timing and pacing of the fight is interesting.  Meltdown defeats seven enemies in a fight lasting about 90 seconds, and he takes significant damage.  But the devs tell us that heroes regenerate quickly in the future.  
  • The appearance of the main character results from the character creator used in Ship of Heroes.
  • The AI for civilians and for enemies must actually be able to challenge a player.  Civilians should run, and enemies should utilize multiple attacks, change position to bring strong attacks into play, call for reinforcements or heal team members.  That shows good progress in AI development.
  • The game UI and targeting system work and look the way they will in the released game. 
  • The game UI is now fully functional.
  • Everything shown is potentially subject to change before launch, but there is a lot of capability being illustrated in this video and it is all building quickly toward the Alpha.