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Sea Of Thieves' Mysteries Systems Aims To Bring Game Changing Storytelling To The High Seas

Joseph Bradford Updated: Posted:
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Sea Of Thieves' Mysteries Systems Aims To Bring Game Changing Storytelling To The High Seas

Sea of Thieves was always designed to deliver the ultimate pirate fantasy, whether that be exploring deserted islands for treasure, swashbuckling with other pirates for loot or just sailing the seas in your own galleon. The new Mysteries feature aims to bring live storytelling to the game in a way that, as the developers put it, "have never really seen before."

Sea of Thieves' Creative Director Mike Chapman describes the new feature as a way to allow for narratives and stories to unfold "dynamically," allowing players to help dictate the course of the stories themselves. Chapman describes that progression will result from what players have "discovered," as well as where the story is at through the collective efforts of the community.

As a result, Chapman describes the new Mysteries as a "game changer," allowing Sea of Thieves developers to provide genuine "player surprises, twists and turns," in the story.

Frankly, this is a game-changer in terms of the types of storytelling we can achieve with Mysteries, with genuine player surprises, twists and turns potentially happening at any time. Collectively, we consider Seasons, Adventures and now Mysteries as the cornerstones of the evolving Sea of Thieves world, with a connected sense of lore unfolding across all three elements. While Seasons and Adventures are designed to provide new experiences for as many players as possible, Mysteries will be a little different.

The puzzles and elements of a Mystery won't just be in-game, however. Sea of Thieves' team aims to create community engagement beyond just in-game, with puzzles and more unfolding across the various SoT channels.

You can learn more about Mysteries on the official post, as well as in the video embed above.


Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore