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No Man's Sky's Sentinel Update Brings Combat Overhaul, AMD FSR And Buildable AI Mech

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No Man's Sky's Sentinel Update Brings Combat Overhaul, AMD FSR And Buildable AI Mech

No Man's Sky is like the gift that keeps on giving. The latest update, titled Sentinel, brings a heavy combat focus to No Man's Sky, including an overhaul to the system, new animations and weapons, and the ability to finally create your own AI Mech buddy to travel around with.

No Man's Sky's free Sentinel update is packed with goodies, but the one most players might gravitate towards is the ability to finally create an AI module for the Exo-Mech. This will allow your mech to travel alongside you and ward off Planetary Sentinel forces without needing to pilot the suit at all. Of course, you still can, and jumping into the Exo-Mech will override the AI module while you're in there. 

Additionally, the Sentinel update brings a terrifying new enemy to No Man's Sky's Planetary Sentinel forces: the Hardframe Battle Mech. This mech sports a powerful jetpack, giving it more mobility. Thankfully, with your new Minotaur AI-powered Exo-Mech, it'll make it easier to fight these things. You can also hack  your Minotaur to take on the characteristics of the Sentinel's mech, giving you your very own Hardframe.

Also coming is the implementation of AMD's FidelityFX Super Resolution, giving players more options to eke out even more performance in the title. The Sentinel update also touches on Steam Deck compatibility, with Hello Games confirming it will work natively on Valve's new console. 

Not to be left out, Nvidia GPU owners can also expect to see its own Deep Learning Anti-Aliasing implemented with the Sentinel update.

There is so much to unpack with this free update, such as the addition of Active Camo, new weapons, enemies and enemy AI, lore and missions, and so much more. You can check out all the notes and features on the official No Man's Sky website. The Sentinel update is now live across Xbox, PlayStation, PC and Xbox Gamepass. No Man's Sky will also be making the jump to Nintendo's Switch later this year.


Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore