Making Mavericks - Building a Dynamic, Expansive World
A new developer video has arrived for the MMO shooter Mavericks. In this episode, Producer Craig Scott, Environmental Artist John Handy and Concept Artist Connor Sheehan discuss how they are working to create a "high fidelity" world where players have a literal impact on the environment.
You may remember the first time we ever heard of Mavericks was in March when Automaton, the company developing the game, announced that it had licensed the CryEngine to build an MMOFPS that can support up to 1,000 concurrent players.
Mavericks is a revolutionary open world shooter built using the latest in low-latency networking technology combined with beautiful visuals in our bleeding-edge game engine. The result is a high-fidelity, dynamic world with destructibility and persistence enabling you to leave your impact on the world for everyone to see.
Mavericks is engineered with a focus on performance, stability and strategic gameplay -- we've created a great foundation to bring Battle Royale to a place it deserves.
Enter the Proving Grounds, a place where you can show what you're made of in the ultimate fight to the death experience. This first part of the Mavericks world will become available to play, with our closed beta access starting this Summer; sign-up now to hear how to get involved.
Once you give this episode a listen, head over to the Mavericks Reddit to submit questions for the next episode.
Learn more about Mavericks on its official site.