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EVE Online Breaks Down How To Work Its Player Market In Latest Video

Trading for that sweet, sweet ISK

Joseph Bradford Posted:
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EVE Online Breaks Down How To Work Its Player Market In Latest Video

In a new video targeted at new players (though vets could still likely glean some insight), CCP Games are breaking down how capsuleers can use the in-game regional market in EVE Online to earn some sweet, sweet ISK.

The video is part of CCP's push to make the MMO a bit more accessible to new players and teach them the ropes as part of its EVE Academy initiative. The latest video, Trading for Profit, breaks down how players can take that they have mined, looted or otherwise gained in their adventures across the star systems of New Eden and turn it into cold, hard Interstellar Kredits, or ISK.

In a post on Steam, CCP highlights specifically Jita 4-4, one of the largest trading hubs in all of New Eden, though it does point out it's not the only place to make a profit. 

"Accessing the market to buy or sell items is very simple. The regional market can be opened straight from your Neocom where sell orders are displayed above buy orders alongside graphs of price history, quantity, and trading volume per day. Sell orders are other Capsuleers offering to sell their items for ISK and buy orders serve as the opposite - pilots putting down ISK in advance if you have the right item to sell to them."

You can check out the video in the embed above. EVE Online's latest iniatives as part of its Gateway quadrant are targeted directly at new players who have joined the MMO over the last few months. Since the beginning of 2020, EVE Online saw an influx of 2 million new pilots entering into New Eden, while the total number of lifetime pilots exceeds 24 million capsuleers, and recently launched on the Epic Games Store. Gateway greatly alters how skills are presented to players with its new Skill Plans screen, as well as provided an overhaul of the New Player Experience, which while we wonder if it does enough right now, it does set EVE on the right path for iterations down the road for improvements.


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Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore