Blizzard Celebrates Its Family with It Takes Heroes to Make Heroes
Blizzard Entertainment has made the Fortune Magazine Top 100 Best Companies to Work For again in 2018. This is the fourth year in a row it has been part of this elite list of companies. To celebrate its inclusion, Cinematic Artist David Luong used a drone to photograph all of the employees on the Blizzard campus.
The people of the realm are quick to tell you that they are happy here. The perpetual sun and the palms help, no doubt. And the ubiquitous presence of their great warriors—the towering statues of game characters that stand at the entrance to many campus buildings—is most welcome. But it’s the daily freedom it affords that keeps most people from uprooting and finding work elsewhere. Passion is rewarded, creative discourse is encouraged, and excellence is paramount. “Honestly, one of the things I’m most proud of about Blizzard culture is that disagreeing is okay,” says Mike Morhaime, who co-established the Blizzard kingdom in 1991. “A really good culture actually encourages healthy debate.” Nate Nanzer, the commissioner of the Overwatch League, a professional e-sports association, agrees. “You are here because you’re great, and you’re expected to do great things and be an active voice in what we’re building,” he proclaims.
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