Lead Designer Thomas Blair is joined this month by Creative Director J Todd Coleman to answer questions in another monthly ACE Q&A video. They touch on the workflow of new systems and how laying the foundation for future systems will benefit and accelerate Crowfall's development.
- Can we turn down spell effects?
- How to stealth and perception work?
- Will there be enhancements to the AI system?
- Who will set the Thrall guard rules, shops, and crafting station access in Faction Campaigns?
- Which Race/Class skills are in each skill tree? - Can sprint be turned on in the stealth tray?
- Can a trade chest be added as a craftable object?
- Can we have lockable chests?
- How are vendors coming? Will they use gold?
- Will game sounds be modified/scaled back?
- What work are you doing on death and respawn?
Learn more on the Crowfall site.