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Sony Online Entertainment
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 01/30/07)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:$14.99
System Req: PC | ESRB:TOut of date info? Let us know!

Correspondent - Examining Vanguard PvP

Posted by Jon Wood on Aug 26, 2008  | Comments

Correspondent - Examining Vanguard PvP - Vanguard Correspondent Jei Anderson pens this article about his experiences with the PvP system (or lack thereof) in Vanguard: Saga of Heroes.

In my experience with other games, PvP has always been a valuable asset. It gives a high-level player a fun, engaging, alternative to raiding; it oftentimes offers rewards that are just as good as PvE end-game rewards, but most importantly, in my opinion, is that PvP gives the reason to get end-game gear, weapons, and trinkets, definition. Not everyone likes to PvP and not everyone is good at it, but one thing that can be agreed on about PvP is that it separates the novices of any given class from those that really understand their function.

A player character is very different from an NPC because given time, enough wipes on any boss will reveal the keys to defeating it. This is how boss guides are written. However, a good PvPer can kill you 20 different times and you might never figure out how to beat them because a human can be unpredictable. This fact forces anyone who wishes to succeed in PvP to become unpredictable themselves, which means that they have to understand the strengths, weaknesses, and limitations of their class fully. This in turn makes the player a better *insert class title* when they decide to PvE and when they PvE and get those "phat lewtz", PvP gives them a place to use them. Done correctly, PvE and PvP are an interdependent, happy, couple of any game.

Read more here.