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Origin Systems
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:Electronic Arts
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Interview (Part II) @

Posted by Craig McGregor on Mar 01, 2004  | Comments

Interview (Part II) @ -

UX:O Ogaming has just posted the second part of their interview with Jon "Calandryll" Hanna.  Here is a snippet from the interview:

How will combat be unique to each class?
Jonathan: Each class (called Disciplines) will have access to a variety of unique abilities. The twelve Disciplines are organized into four Paths, each containing three Disciplines. You can choose abilities from any Discipline in your Path. For example, the Path of the Blade includes the Fighter, Barbarian, and Knight. You can decide to focus all of your ability points on one Discipline or take abilities from all three, allowing you to create a very unique character.

Each Discipline has a variety of abilities ranging from the Barbarian?s melee ?Crushing Blow? to the area effect attack of the Mage?s fireball. Abilities have certain strengths and weaknesses, so learning how to be effective with each Path will be the key to success. Casting a fireball may deal out some good damage, but it also may make you vulnerable to cold-based attacks for a while. Some abilities can be strung together for devastating combos, and you can also power up an ability by spending your character?s momentum.

Finding ways to utilize your character?s strengths, while also overcoming the negative side-effects of some abilities, can mean the difference between a stunning victory and humiliating defeat. The system is easy to learn, but is also deep enough that you?ll always be learning new tactics as you play. The Paths will also have different group dynamics, allowing you to figure out tactics depending on the makeup of your party.

Will there be underwater cities, dungeons, or other things?
Jonathan: We have plenty of dungeons, from the undead Catacombs, to the sunken city of Ambrosia. Most of UXO?s quests take place on these dungeon maps and all of the maps are extremely varied looking. Our world builders used the power of the Unreal engine to its maximum potential and created some truly awe-inspiring maps. You won?t forget the first time you look up at the mage tower in Felgoll, so large that it disappears into the sky, or wander through the Forest of Echoes staring as streams of light trickle through the tree canopy as you adventure through one of the densest forests you have ever seen in an MMOG. The maps are filled with interesting content and some very cool looking points of interest.

You can read the full interview here.