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Broadsword Online Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 09/30/97)  | Pub:Electronic Arts
PVP:Yes | Distribution:Retail | Retail Price:$09.99 | Pay Type:Subscription
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Derek Brinkmann: Why Love the Sandbox?

Posted by Jon Wood on Dec 18, 2009  | Comments

Derek Brinkmann: Why Love the Sandbox? - Ultima Online - MMORPG.com

Ultima Online's Lead Engineer Derek Brinkmen answers the question: Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?

Sandbox games have proven that they stand the test of time. Why do you think the sandbox model appeals to players even after all these years?

Sandbox games lend themselves very well to the traditional MMO business model. The MMO monthly fee business model relies on players not only purchasing the game but continuing to play it for years. The basic idea behind sandbox games is to provide players with a virtual world (one that is more exciting than the real world) and the tools to enjoy living in that world. There are many aspects of these games that keep players paying, but three core concepts immediately come to mind.

Read Derek Brinkmen: Why Love the Sandbox?

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