Shadowpool has just unveiled a new and very cool dev diary that shows how the terrain is created inside the world of "Trials of Ascension". A preview is below:
I want to go over for all of you in some detail, which I hope isn't too technical, how we have designed the terrain engine ToA uses at present, some directions it can go in, and give you an idea of the scale of the world you will get to experience in ToA. Bear in mind like anything that's still in development, things could change, but I don't plan on compromising your experience unless some other factor overwhelms me (i.e. like rendering models or something). |
You can read the entire version of this detailed dev diary at this link.