Trending Games | Bless Online | World of Warcraft | Overwatch | Astellia

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,830,095 Users Online:0
Games:972 
InXile Entertainment | Official Site
RPG | Setting:Fantasy | Status:Final  (rel 02/28/17)  | Pub:Techland
Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC Linux iOS | Out of date info? Let us know!

Release Slips to Q4 2015

Posted by Suzie Ford on Jun 12, 2014  | Comments

Release Slips to Q4 2015 - MMORPG.com

The latest newsletter from inXile Entertainment has arrived in our mailbox with the news that Torment: Tides of Numenera will be not be arriving until sometime during Quarter 4 2015, a year later than originally planned. In the meantime, Wasteland 2 will hit its official release date in August 2014.

So, where are we on Torment then? During the last week of our Kickstarter, we had adjusted our target launch date to the first half of 2015. And last December, in Update 27, I mentioned that timeline was still feasible, but that Torment’s schedule remained in flux until all became clear with Wasteland 2. Wasteland 2’s success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment. We’ve had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything... except for our release date.

Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we’re better able to predict the shape of our schedule. And, as you may have guessed, the first half of 2015 isn't realistic anymore and we’re looking at the fourth quarter of 2015.

You may wonder how we can extend TTON’s development for a year longer than planned. By running a small core team during the preproduction phase, we have been extremely efficient in developing the foundation and the pipeline for the game – we make decisions more quickly, and we’ll have set a strong vision to help eliminate uncertainty. This will help us make fewer mistakes as the full team ramps up. One year following TTON’s Kickstarter, more than 80% of the development budget remained, so we have a lot of firepower for our production, beta, and finalization phases.

Read the full newsletter on the Torment: Tides of Numenera KickStarter page.


 advertisement 
Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
8.6
Votes Req