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The Witcher 3: Wild Hunt

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GWENT Will Discontinue Support on Consoles

By Poorna Shankar on December 05, 2019 | News | 0

In blog post, the GWENT team has outlined the future for the game on consoles.

In short, the game will cease to be supported on consoles with future updates after December 9. The reasoning behind this was to shift support to mobile and PC where the majority of players are,

“However, having just launched GWENT on iOS, and with the Android version coming, the number of supported platforms would significantly increase. Looking to the future, we do not believe we can support a growing number of different versions of GWENT while improving feature parity between them.

 Considering that PC and mobile are the most popular platforms among GWENT players, we have made a tough decision: to discontinue support of console versions of the game.”

However, on December 9 through June 9, 2020, you’ll be able to copy your mobile account to a new or existing GOG account. The webpage to do so will go live on December 9. Here is the progress which will be copied over:

  • All collected ornaments
  • Meteorite Powder — Only applies to Xbox One players* (*Unfortunately, transferring Meteorite Powder from PlayStation 4 to GOG.COM is not possible. PlayStation 4 Players will have to spend their Meteorite Powder before requesting the account-copying process to ensure that its equivalent value can carry over.)
  • All other currencies 
  • Cards
  • Deck lists
  • Account level
  • Current Rank
  • Thronebreaker rewards
  • Contracts  

But after December 9, consoles will no longer receive new content nor updates. Additionally, real-money purchases have been disabled as of yesterday.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.