The Outer World Devs Dish on Player Expectations & Misconceptions
Game Informer is covering The Outer Worlds extensively throughout the month of February. The first two video interviews released cover some pretty interesting topics. In the first, Tim Cain and Leonard Boyarsky speak about living up to player expectations and set the record straight on misconceptions people have about what The Outer Worlds is (and isn't).
A second video has been published where the pair speak about combat details and the studio's approach to its development. "The team started out with Fallout: New Vegas as the "touchstone game," but soon deviated by adding things like companion commands and a slow-motion option called "tactical time-dilation". Watch the interview above to see plenty of new combat gameplay and learn how the team at Obsidian balanced shooting action with RPG elements."