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Sony Online Entertainment
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 03/22/05)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$25.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Newsletter Updates

Posted by Richard Cox on Nov 08, 2004  | Comments

Newsletter Updates -

A newsletter went out today with several updates about the game:


The Matrix Online Team is preparing for the next major launch of the Beta Client planned for next week. This new and improved Client will offer several new features, content, and abilities! In the next version update, beta testers will find several major additions to the game.

Here is an exclusive sneak peak at several items that will be included in next week's monthly game update. The final patch notes will be extremely long and detailed. Beta Testers should stay tuned to the Beta Website and Beta Forums for more information in the days ahead.

  • Character Creation will be updated with dozens of new looks for male and female characters.
  • Exile Hideout Boss Mobs will now carry unique loot items!
  • A Player vs. Player Combat Test Construct is being added.
  • New NPC greeters will be on hand as new redpills integrate into The Matrix Online.
  • Players can now challenge each other to combat duels!

The Matrix Online team would also like to thank FilePlanet for a successful beta promotion where 20,000 new testers were admitted into our test. The Matrix Online broke a major record at FilePlanet by being the fastest downloaded MMO in their history! Thank you fans and testers for your support.


The Matrix Online Community Team is extremely proud to offer our newsletter subscribers this exclusive sneak peak at the first of three major Player vs. Player (PvP) combat system updates! By reading this newsletter, you are among the very first to receive this information!

Characters inside of the Matrix will have access to a duel ability!

Players will be allowed to challenge each other to mortal combat nearly anywhere inside of the game. This functionality is currently scheduled to go live in the beta very soon! Read below to find out more details about how the duel functionality will operate.

The Duel as Conflict Resolution
"You have stained my honor, I demand satisfaction!"

The duel is a tradition as old as humankind itself. In basic terms, a duel is a directed or accepted combat challenge that is used to redress or answer a given or implied insult to one?s faction or individual honor. Duels are most commonly fought out between members of the same faction. While the practice of dueling is often romanticized in literature, a duel is, in truth, very dangerous - and often ends in death.

The Challenge Process
"Morpheus Challenges You to a Duel to the Death! Do you Accept?"

A player can begin a duel by simply targeting an ally and typing ?/duel? in the chat window. The target will then receive a special dialog window informing him or her that they have been publicly challenged to a duel. At that point they will have a brief period of time (in seconds) to accept, refuse, or simply ignore the duel challenge. If the player accepts the Challenge, then combat begins immediately.

The Combat Process of the Duel
"Prepare to Die!"

Once combat begins, and the two foes are dueling, both duelers are forced to target each other. The duel will continue until:

  • A dueler surrenders, by typing ?/duel stop? in their chat.
  • A dueler is killed in the match by their challenger.
  • A dueler is killed by another, or outside forces.
  • A dueler runs away and gets out of the designated duel range.

If a dueler surrenders, or is killed by his or her opponent, a chat message is broadcast to all others in the area describing the shameful defeat!

Duel Restrictions and Requirements
"The duelist is disciplined but also unpredictable"

To begin a duel :

  • Both parties must be players.
  • Players must be allies.
  • Players cannot be on a mission team (even a team of 1).
  • Players cannot be in combat.
  • Players must be able to ?see? each other on their clients. They must both be in each other?s relevancy set.
  • Players cannot be involved in an ongoing duel or be considering another challenge to a duel.

During the duel :

  • Players may only target each other.
  • Players cannot be invited onto a mission team.

Stay tuned for future PVP revelations as the beta test continues!


Check out the latest news and coverage about The Matrix Online this week!

GameDAILY Biz Article Features Jason Hall
GameDAILY BIZ recently sat down with Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment, to see what he thinks of the current MMO market and how The Matrix Online fits into it.

GameSpot interview with Toby Ragaini
The GameSpot staff caught up with MxO Lead Designer Toby Ragaini to find out how the extremely famous action from the movies will translate into the game. This interview contains lots of information about combat and the Matrix story line.

The Matrix Online Vault Profiles Key Team Members!
The Matrix Online Live Team Producer, Ellen Beeman, is profiled on this great introduction to the game's senior team members. Also featured in this section are interviews with EON's Paul Chadwick and Monolith's Director of Online Development, William Westwater.

Stratics Interviews Music Composer Nathan Grigg
The Stratics Network team sat down with MxO's Music Designer, Nathan Grigg. He was kind enough to provide them with some intriguing answers to questions about his musical and professional background, the challenges in scoring an MMO and more.