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Sony Online Entertainment
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 03/22/05)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$25.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

CR 2.0, Combat Explanation

Posted by Jon Wood on Jan 19, 2006  | Comments

CR 2.0, Combat Explanation -

With the new Combat Revision 2.0, the developers of The Matrix Online are attempting to be sure that everyone understands the new terminology and the new way that things work. According to their website, "There are three terms you should know when it comes to CR2.0: Stats, Attributes, and Influences." Below, you will find a sample of the explanation, click the link below to get the whole story.


Attributes (Properties)

On the code-side of The Matrix Online, Attributes and Properties have somewhat distinct flavors. Attributes are associated with Abilities and are expressed in numbers. Properties are essentially the same, except they are associated with inherent properties of the game, such as characters and the combat system, instead of with Abilities. However, from the player perspective, it’s easier to consider everything that falls in this group “Attributes”.

Each Ability is made up of several Attributes, such as Damage and Area of Effect.


Your five character Stats (Focus, Perception, Reason, Belief, and Vitality) give you bonuses based on their scores. You get one point to add to any Stat each time you go up a level—the higher your score in a Stat, the larger the bonus.

For point a Stat is above 5, you get a +2% bonus. Note: This bonus is subject to change during testing. This is our team’s biggest “lever” for balancing combat and Abilities, so this is the initial value.

Each Stat has a number of Influences associated with it, which tell you what bonuses raising that Stat will give you.

Get it all, here.