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Sony Online Entertainment
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 03/22/05)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$25.99 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Combat Revision 2.0 in an Oyster Shell

Posted by Jon Wood on Mar 28, 2006  | Comments

Combat Revision 2.0 in an Oyster Shell -

The Matrix Online has released "Combat Revision 2.0 in an Oyster-Shell", a fairly detailed document that tells us what to expect in the upcoming update. As usual, we have provided a small sample of a much larger document, to read it all, follow the link below:


From a Player Perspective
Want to see Combat Revision 2.0 changes from a player perspective? Check out Symmetric's An Introduction to Combat Revision 2.0 over at Radio MegaCity. (Adobe Acrobat Reader Reqired)

Keep reading below for a top-line view of the changes.

Removal of Zero-Sum Combat
With Combat Revision 2.0 in place, their is no longer one winner and one loser during each round of Interlock. Each round now results in either one hit and one miss, two hits, or two misses.

The only exception to this is when a special attack is launched during Interlock. If the special attack succeeds, it will trump the other player's attack, so only one player will take damage that round.

Read it all, here.