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Eaglance Inc. | Official Site
MMORPG | Setting:Historical | Status:Development  (est.rel Q1 2020)  | Pub:Eaglance Inc.
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Buy to Play | Monthly Fee:Free
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Eaglance Inc. Announces Launch of Kickstarter for 'Hardcore Medieval MMO'

Posted by Suzie Ford on May 22, 2018  | Comments

Eaglance Inc. Announces Launch of Kickstarter for 'Hardcore Medieval MMO'  -

Eaglance Inc. has sent word that it has officially started the KickStarter campaign for its hardcore medieval MMORPG, The Flower of Knighthood. The goal is to raise $600,000 in the next month in order to fund the development of the game that lets players "immerse themselves in the atmosphere of Europe's mid-fourteenth to early fifteenth centuries...based on a concept of maximum realism and historical accuracy in gameplay".

  • Unique combat system - as the main point of our game is realism, we have completely rejected hit points. We use an armor penetration system, involving just your weapon and the enemy’s armor. Strikes from 11 different directions and 5 block types make each battle exciting.
  • Authentic craft system - thanks to Dr Stephen Mileson from Oxford University we are creating a maximally authentic craft system. It means that during craft activities you will accurately repeat the actions of 15th-century blacksmiths, carpenters, leatherworkers, tailors and other craftsmen.
  • Increased opportunities for trading - resources are distributed unevenly throughout the map and given the size of the game location (50x25 km) and the lack of instant travel, trade turns into a complex but profitable business.
  • Interactive interface - nothing should prevent you from feeling that you are experiencing life in the Middle Ages, so we decided not to use the traditional widows interface. 
  • Skills, experience, and levelling - all skills will level up by actions but, and every day all your skills will decrease by one. A full rest will restore 4 or 8 skill points that you can distribute. You can place not more than 2 points in any one skill. 
  • Massive PVP and PVE battles - talk of ‘massive’ does not mean 100 vs 100. We want to make it possible to gather opposing armies of 1,000 people. 
  • Realistic graphics - we use Motion Capture technology and we engaged a multiple champion in historical fencing. We use 3D scans of real grass, stones, land, mud and so on, and use them as textures in our game. Even a human model is a 3D scan of a real man. 

Learn more on The Flower of Knighthood Kickstarter page.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom

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