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Division 2 Tests Balance Changes On Its PTS

By Poorna Shankar on September 21, 2019 | News | 0

In a new forum post, Ubisoft Massive outlined massive patch notes for its Division 2 PTS title update 6, testing all manners of Skills, Talents, and Controls.

First up, skills:


  • The Stinger hive now applies the Bleed status effect on hit.

  • Can now be picked up and placed down elsewhere.  

    • The charges that remain when picked up are saved.

    • No longer uses a cooldown, but instead uses a charge-up mechanic similar to chem launcher.

Chem Launcher:

  • Repair cloud no longer repairs a hostile players armor.

Talents saw tweaks as well, including the following for Basic Gear Talents:

  • Critical: Buff

    • +20% Critical Hit Damage (up from +15%).

  • Surgical: Buff

    • +15% Critical Hit Chance (up from +10%).

  • Devastating: Buff

    • +10% Weapon Damage (up from +5%).

  • Empowered: Buff

    • +20% Skill Power (up from +10%).

  • Hard Hitting: Buff

    • +25% Damage To Elites (up from +10%).

  • Vital: Buff

    • +25% Health (up from +20%).

  • Hardened: Buff

    • +20% Armor (up from +10%).

  • Insulated: Buff

    • +30% Hazard Protection (up from +10%).

  • Restorative: Buff

    • +30% Health On Kill (up from +10%).

  • Self Adjusting: Buff

    • +30% Armor Regeneration (up from +20%).

  • Destructive: Buff

    • +40% Explosive Damage (up from +20%).

  • Capacitive: Buff

    • +50% Skill Duration (up from +20%).

Controls saw a bunch of fixes as well:

  • Fixed Reload issues in shooting range when key was mapped to mouse wheel.

  • Reload is now buffered if pressed during weapon switch.

  • Added autolookcenter and 180 turn settings to consoles.

  • Added option to take cover on long press, this is for people who really dislike being 'sucked into cover' when they roll.

  • Grenade aim assist implemented.

    • Can be disabled in options.

  • Improved visual hit feedback responsiveness.

  • Hipfire now forces the character to walk.

  • Hive skill can be picked up now.

  • Improved responsiveness of traversing cover and moving around corners.

  • Reduced time to recover after a drop, players should get control back quicker.

  • Improved visibility of all enemies when aiming.

  • Fixed weird stairs.

Check out the full list of changes here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.