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Spellborn International
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
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High House Torque Dev Journal

Posted by Keith Cross on Oct 03, 2007  | Comments

High House Torque Dev Journal -

The Chronicles of Spellborn official site has been updated with another installment of their artistic dev journal series. This week's topic is the design, modeling, and texturing of one of the High Houses.

So you remember the High Houses and the concept of High House Torque? You do? Good. And for those who haven’t seen it yet, you can read all about it here.

One of the environment artists, Erik Bakker, has been working on it for a while now and the High House Torque is nearing completion. Erik has been doing the models as well as hand painting the textures. (More about modeling an texturing can be found here.

The basic model of the High House was fairly easy since, as described in the concept art blog, the building needed to reflect a certain characteristic and a more robust yet simple architecture suited the characteristic of Torque just fine. So we started of with a simple mockup of the building. Using mockups is a great way of testing a design. A mockup is a very, very simple version of a design and mainly consists out of cubes and cylinders and basic colored materials (in our case… one of the default materials is a very, very bright pink texture. If you don’t already have a headache, you’re bound to have one real fast). We then placed that mockup in the environment to check if it would fit. We can see the composition of the area; does it fit within the rest of the environment and if not, what do we need to tweak to improve it? But we can also playtest it. For example we can check if it’s not too big or too small, if the chairs are not too steep or too long, and do all the gameplay elements work out as intended? In the case of Torque, it all worked out just fine.

Read the full article here.