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Spellborn International
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Developer Journal: Art

Posted by Keith Cross on Aug 09, 2007  | Comments

Developer Journal: Art - The Chronicles of Spellborn - MMORPG.com

The folks over at The Chronicles of Spellborn have posted a new developer journal on their official site. The journal focuses on the artistic side of game development.

To start of this week art journal I'll introduce myself. I'm Frank "noz" Bakker, one of the level designers / environments artists on The Chronicles of Spellborn. I've been working on TCOS for almost 2 years now and the Athenaeum is my latest creation.

When you get a concept from a concept artist there's two ways to approach it. Do you model, texture and light it exactly the way it's drawn or do you use it as a rough guideline, as a base to work from. I prefer the latter. When I get a concept I'll use it as something to hold on to, not as a blueprint. This gives me a lot more freedom and joy in my work because I get to decide many aspects of how the environment should turn out. You can check attachment 1 for a screenshot of the Athenaeum taken in 3D Studio Max, our modeling tool.

The first thing I do when I get a concept is to find a starting point from where to start out. It depends on the model but for a large piece such as the Athenaeum I prefer to start out at some point and just expand from there on. With the athenaeum I decided to start working on the docks area and work my way up all the way to the top of the Athenaeum. I start with the rock itself because this serves as the base of the entire environment.

Read the full Developer Journal here.

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