Trending Games | World of Warcraft | Overwatch | New World | Runescape

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,815,360 Users Online:0
Games:984 
Spellborn International
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Frogster Interactive / Mindscape / Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Developer Journal

Posted by Jon Wood on Apr 05, 2007  | Comments

Developer Journal - MMORPG.com

Today, we kick off a multi-week series of features from the folks over at The Chronicles of Spellborn. This first developer journal is from Chris Nengerman who is the Lead Game Designer for The Chronicles of Spellborn.

Hi, my name is Chris Nengerman and I am Lead Game Designer for The Chronicles of Spellborn. Over the coming weeks I would like to tell you about the process of game design. To give you a broad insight on how the Spellborn team is working, we will take a step by step tour through the design process of the Green District zone and the connected instanced dungeon called the Citadel of Ail. During this tour you will discover all about creation of lore and how it translates to actual locations. We will also take a look at the design of monster encounters and the implementation of quests. In this first episode we take a look at what the original goals were for these areas and how these were translated into actual lore, quest lines and setting descriptions.

You can read the whole journal here.

 advertisement